gameengine.h Example Filedemos/mobile/quickhit/gameengine.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GAMEENGINE_H #define GAMEENGINE_H #include <QObject> #include <QDeclarativeItem> #include <QMutex> #include <QPluginLoader> #include <QList> #ifdef Q_OS_SYMBIAN #include <hwrmvibra.h> #endif // QtMobility #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 #include <QSystemDeviceInfo> QTM_USE_NAMESPACE #endif class CInvSounds; class LevelPluginInterface; class GameEngine : public QObject { Q_OBJECT public: GameEngine(QObject* parent); ~GameEngine(); void timerEvent(QTimerEvent *); void setGameLevel(LevelPluginInterface* level); void setPluginList(QList<QPluginLoader*> plugins); void pauseGame(); public: Q_INVOKABLE void enableEngineTimer(QVariant enable); Q_INVOKABLE QVariant randInt(QVariant low, QVariant high); Q_INVOKABLE void enableSounds(QVariant enable); Q_INVOKABLE void playSound(QVariant index); Q_INVOKABLE void playSounds(QVariant index, QVariant count); Q_INVOKABLE void playInternalSound(QVariant index); Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count); Q_INVOKABLE QVariant pluginList(); Q_INVOKABLE void findQmlObjects(); Q_INVOKABLE void clearQmlObjects(); Q_INVOKABLE void pauseLevel(QVariant doPause); Q_INVOKABLE void gameStartSound(); Q_INVOKABLE QVariant isSymbian(); Q_INVOKABLE QVariant isMaemo(); Q_INVOKABLE QVariant isWindows(); Q_INVOKABLE void vibra(); Q_INVOKABLE void fastVibra(); Q_INVOKABLE void openLink(QVariant link); private slots: #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 void currentProfileChanged (QSystemDeviceInfo::Profile); #endif public: void setGameQml(QObject* o); private: void findMissiles(QObject* rootObject); void findEnemies(QObject* rootObject); void setLevelQml(QObject* o) {m_levelQml = o;} void setEnemiesGridQml(QObject* o); void setMyShipQml(QObject* o); void gameOver(bool youWin); void selectVisibleEnemy(int& start, int& end); private: void doHitTest(); void doEnemyMissile(); private: bool m_enableEnemyMissiles; QMutex m_enemyListMutex; QList<QDeclarativeItem*> m_enemyList; QList<QDeclarativeItem*> m_missileList; QList<QDeclarativeItem*> m_enemyMissileList; QObject* m_levelQml; QDeclarativeItem* m_enemiesGridGml; QDeclarativeItem* m_myShipGml; QDeclarativeItem* m_GameGml; LevelPluginInterface* m_gameLevel; CInvSounds* m_soundEngine; QList<QPluginLoader*> m_pluginList; int m_timerId; int m_doEnemyMissile; #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 QSystemDeviceInfo* m_systemDeviceInfo; #endif bool m_silent; #ifdef Q_OS_SYMBIAN CHWRMVibra* iVibrate; #endif }; #endif // GAMEENGINE_H |
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