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MenuItem.qml Example File

demos/mobile/quickhit/MenuItem.qml
 /****************************************************************************
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 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
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 import QtQuick 1.0

 Text {
     id: menuItem
     text: name
     color: "white"
     opacity: 1
     font.family: "Calibri"
     font.pixelSize:  menu.width / 8
     x: (parent.width - width )/ 2

     property bool selectedItem: false
     property int type

     signal itemSelected()

     transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 }
     SequentialAnimation {
         id: toRotateRightAndCenterAnim
         PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
             properties: "angle"; from: 0; to: 180; duration: 300 }
         PropertyAction  { target: menuItem; property: "color"; value:"red"}
         PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
             properties: "angle"; from: 180; to: 360; duration: 300 }
         PropertyAction  { target: menuItem; property: "color"; value:"white"}
     }

     function selectItem(doSelect) {
         if (!toRotateRightAndCenterAnim.running) {
             GameEngine.playInternalSound(0)
             toRotateRightAndCenterAnim.restart()
             if (doSelect) {
                 GameEngine.playInternalSound(1)
                 selectionTimer.restart()
             }
         }
     }

     Timer {
         id: selectionTimer
         interval: 1000; running: false; repeat: false
         onTriggered: menuItem.itemSelected()
     }

     MouseArea {
         id: mouseArea;
         anchors.fill: parent
         onClicked: {
             selectItem(true)
         }
     }

     Keys.onSpacePressed: { selectItem(true) }
     Keys.onSelectPressed: { selectItem(true) }
     Keys.onEnterPressed: { selectItem(true) }
     Keys.onReleased: {
         if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) {
             selectItem(false)
         }
         event.accepted = false
     }
 }
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