Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Toutes les fonctions  ·  Vues d'ensemble  · 

Level.qml Example File

demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml
 /****************************************************************************
 **
 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
 **     the names of its contributors may be used to endorse or promote
 **     products derived from this software without specific prior written
 **     permission.
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 1.0
 import Qt.labs.particles 1.0
 import "Level.js" as LevelScript

 Item {
     id: enemies
     anchors.fill: parent

     property int enemiesCreated: 0
     property int enemiesEnabled: 0

     property int backOneTop
     property int backTwoTop

     // Long background 2
     Image {
         id: longBackground_2
         source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
         fillMode: Image.Stretch
         smooth: false
         width: gameArea.width
         height: gameArea.height
     }

     // Long background 1
     Image {
         id: longBackground_1
         source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
         fillMode: Image.Stretch
         smooth: false
         width: gameArea.width
         height: gameArea.height
     }

     // Long background Up to down animation
      ParallelAnimation {
         id: backgroundAnim;
         loops: Animation.Infinite
         PropertyAnimation { target:longBackground_1; property:"y";
         from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 }
         PropertyAnimation { target:longBackground_2; property:"y";
         from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 }
      }

     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     function pause(doPause) {
         if (doPause) {
             enemyCreationTimer.stop()
             backgroundAnim.stop()
         } else {
             enemyCreationTimer.restart()
             backgroundAnim.restart()
         }
         for (var i=0;i<LevelScript.hiddenEnemies.length;i++) {
             var enemy = LevelScript.hiddenEnemies[i]
             enemy.pause(doPause)
         }
     }

     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     objectName: "level"

     // Enemy creation timer
     Timer {
         id: enemyCreationTimer
         interval: 1000; running: false; repeat: true
         onTriggered: {
             enableEnemy()
         }
     }

     function enableEnemy() {
         if (enemiesEnabled < enemiesCreated) {
             var enemy = LevelScript.hiddenEnemies[enemiesEnabled]
             enemy.opacity = 1
             enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50)
             enemy.startMovingAnim()
             enemyCreationTimer.stop()
             enemyCreationTimer.interval = GameEngine.randInt(500,2000)
             enemyCreationTimer.restart()
             enemiesEnabled = enemiesEnabled + 1
             GameEngine.playSound(4) // NOTE: Enable enemy sound
         } else {
             enemyCreationTimer.stop()
         }
     }

     // Hidden enemies group
     function createHiddenEnemiesGroup() {
         for (var i=0;i<LevelPlugin.enemyCount();i++) {
             var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml")
             var enemyObject = enemyComponent.createObject(enemies)
             LevelScript.hiddenEnemies.push(enemyObject)
             enemiesCreated = enemiesCreated + 1
         }
     }

     Component.onCompleted: {
         // Create hidden enemies
         createHiddenEnemiesGroup()
         // Flying moons animation
         starBurstTimer.restart()
         // Create enemies timer
         enemyCreationTimer.restart()

         // Start Long background loop animation
         backOneTop = 0
         longBackground_1.y = backOneTop;
         backTwoTop = gameArea.height * -1
         longBackground_2.y = backTwoTop;
         backgroundAnim.restart()

         GameEngine.playSounds(5,3)  //NOTE: Level starts sound, 3 times
     }

     Timer {
         id: starBurstTimer
         interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
         onTriggered: {
         starParticles.burst(GameEngine.randInt(4,6))
         }
      }

     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     // Execute explode particle effect
     function explode(x,y) {
         explodeParticles.x = x
         explodeParticles.y = y
         explodeParticles.burst(20)
         explodeParticles.opacity = 1
     }
     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     // Explode particle effect
     Particles {
         id: explodeParticles
         opacity: 0
         width: 1
         height: 1
         emissionRate: 0
         source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
         lifeSpan: 500
         lifeSpanDeviation: 2000
         count: -1
         angle: 270
         angleDeviation: 65
         velocity: 100
         velocityDeviation: 100
         ParticleMotionGravity {
             yattractor: 1000
             xattractor: 300
             acceleration: 50
         }
     }

   Particles {
          id: starParticles
          y: -50
          x: 0
          width: parent.width
          height: 50
          emissionRate: 0
          source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
          lifeSpan: 5000
          count: -1
          angle: 90
          velocity: 100
          opacity: 0.7
         ParticleMotionGravity {
             yattractor: 1000
             xattractor: 500
         }
      }

 }
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 4.8
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web