boat.h Example Filedemos/sub-attaq/boat.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __BOAT__H__ #define __BOAT__H__ #include "pixmapitem.h" class Bomb; class QVariantAnimation; class QAbstractAnimation; class QStateMachine; class Boat : public PixmapItem { Q_OBJECT public: enum Movement { None = 0, Left, Right }; enum { Type = UserType + 2 }; Boat(); void destroy(); void run(); void stop(); int bombsLaunched() const; void setBombsLaunched(int number); int currentSpeed() const; void setCurrentSpeed(int speed); enum Movement currentDirection() const; void setCurrentDirection(Movement direction); void updateBoatMovement(); virtual int type() const; signals: void boatDestroyed(); void boatExecutionFinished(); private: int speed; int bombsAlreadyLaunched; Movement direction; QVariantAnimation *movementAnimation; QAbstractAnimation *destroyAnimation; QStateMachine *machine; }; #endif //__BOAT__H__ |
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