graphicsscene.h Example Filedemos/sub-attaq/graphicsscene.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __GRAPHICSSCENE__H__ #define __GRAPHICSSCENE__H__ //Qt #include <QtGui/QGraphicsScene> #include <QtCore/QSet> #include <QtCore/QState> class Boat; class SubMarine; class Torpedo; class Bomb; class PixmapItem; class ProgressItem; class TextInformationItem; class QAction; class GraphicsScene : public QGraphicsScene { Q_OBJECT public: enum Mode { Big = 0, Small }; struct SubmarineDescription { int type; int points; QString name; }; struct LevelDescription { int id; QString name; QList<QPair<int,int> > submarines; }; GraphicsScene(int x, int y, int width, int height, Mode mode = Big); qreal sealLevel() const; void setupScene(QAction *newAction, QAction *quitAction); void addItem(Bomb *bomb); void addItem(Torpedo *torpedo); void addItem(SubMarine *submarine); void addItem(QGraphicsItem *item); void clearScene(); signals: void subMarineDestroyed(int); void allSubMarineDestroyed(int); private slots: void onBombExecutionFinished(); void onTorpedoExecutionFinished(); void onSubMarineExecutionFinished(); private: Mode mode; ProgressItem *progressItem; TextInformationItem *textInformationItem; Boat *boat; QSet<SubMarine *> submarines; QSet<Bomb *> bombs; QSet<Torpedo *> torpedos; QVector<SubmarineDescription> submarinesData; QHash<int, LevelDescription> levelsData; friend class PauseState; friend class PlayState; friend class LevelState; friend class LostState; friend class WinState; friend class WinTransition; friend class UpdateScoreTransition; }; #endif //__GRAPHICSSCENE__H__ |
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