Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Toutes les fonctions  ·  Vues d'ensemble  · 

torpedo.cpp Example File

demos/sub-attaq/torpedo.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the QtCore module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** GNU Lesser General Public License Usage
 ** This file may be used under the terms of the GNU Lesser General Public
 ** License version 2.1 as published by the Free Software Foundation and
 ** appearing in the file LICENSE.LGPL included in the packaging of this
 ** file. Please review the following information to ensure the GNU Lesser
 ** General Public License version 2.1 requirements will be met:
 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights. These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU General
 ** Public License version 3.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of this
 ** file. Please review the following information to ensure the GNU General
 ** Public License version 3.0 requirements will be met:
 ** http://www.gnu.org/copyleft/gpl.html.
 **
 ** Other Usage
 ** Alternatively, this file may be used in accordance with the terms and
 ** conditions contained in a signed written agreement between you and Nokia.
 **
 **
 **
 **
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 //Own
 #include "torpedo.h"
 #include "pixmapitem.h"
 #include "boat.h"
 #include "graphicsscene.h"
 #include "animationmanager.h"
 #include "qanimationstate.h"

 #include <QtCore/QPropertyAnimation>
 #include <QtCore/QStateMachine>
 #include <QtCore/QFinalState>

 Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
     currentSpeed(0)
 {
     setZValue(2);
 }

 void Torpedo::launch()
 {
     QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
     AnimationManager::self()->registerAnimation(launchAnimation);
     launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
     launchAnimation->setEasingCurve(QEasingCurve::InQuad);
     launchAnimation->setDuration(y()/currentSpeed*10);
     connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
     connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));

     //We setup the state machine of the torpedo
     QStateMachine *machine = new QStateMachine(this);

     //This state is when the launch animation is playing
     QAnimationState *launched = new QAnimationState(machine);
     launched->setAnimation(launchAnimation);

     //End
     QFinalState *final = new QFinalState(machine);

     machine->setInitialState(launched);

     //### Add a nice animation when the torpedo is destroyed
     launched->addTransition(this, SIGNAL(torpedoExploded()),final);

     //If the animation is finished, then we move to the final state
     launched->addTransition(launched, SIGNAL(animationFinished()), final);

     //The machine has finished to be executed, then the boat is dead
     connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));

     machine->start();
 }

 void Torpedo::setCurrentSpeed(int speed)
 {
     if (speed < 0) {
         qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
         return;
     }
     currentSpeed = speed;
 }

 void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
 {
     foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
         if (Boat *b = qgraphicsitem_cast<Boat*>(item))
             b->destroy();
     }
 }

 void Torpedo::destroy()
 {
     emit torpedoExploded();
 }
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 4.8
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web