/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
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**
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** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
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** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
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****************************************************************************//*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/// --- toplevel.cpp ---#include <QAction>#include <QLabel>#include <QLayout>#include <QLCDNumber>#include <QPushButton>#include <QApplication>#include <QHBoxLayout>#include <QShowEvent>#include <QFrame>#include <QPixmap>#include <QHideEvent>#include <QKeyEvent>#include <QVBoxLayout>#include "toplevel.h"#include "ledmeter.h"#define SB_SCORE 1#define SB_LEVEL 2#define SB_SHIPS 3struct SLevel
{
int nrocks;
double rockSpeed;
};
#define MAX_LEVELS 16
SLevel levels[MAX_LEVELS]=
{
{ 1,0.4 },
{ 1,0.6 },
{ 2,0.5 },
{ 2,0.7 },
{ 2,0.8 },
{ 3,0.6 },
{ 3,0.7 },
{ 3,0.8 },
{ 4,0.6 },
{ 4,0.7 },
{ 4,0.8 },
{ 5,0.7 },
{ 5,0.8 },
{ 5,0.9 },
{ 5,1.0 }
};
constchar*soundEvents[]=
{
"ShipDestroyed","RockDestroyed",0
};
constchar*soundDefaults[]=
{
"Explosion.wav","ploop.wav",0
};
KAstTopLevel::KAstTopLevel( QWidget*parent)
: QMainWindow(parent)
{
QWidget*border =newQWidget( this );
QPalette palette;
palette.setColor(border->backgroundRole(),Qt::black);
border->setPalette(palette);
setCentralWidget( border );
QVBoxLayout*borderLayout =newQVBoxLayout( border );
borderLayout->addStretch( 1 );
QWidget*mainWin =newQWidget( border );
#if defined(Q_WS_MAEMO_5)
mainWin->setFixedSize(800,430);
#elif defined(Q_OS_SYMBIAN)
mainWin->setFixedSize(640,340);
#else
mainWin->setFixedSize(640,480);
#endif
borderLayout->addWidget( mainWin,0,Qt::AlignHCenter );
borderLayout->addStretch( 1 );
view =new KAsteroidsView( mainWin );
view->setFocusPolicy( Qt::StrongFocus );
connect( view, SIGNAL(shipKilled()), SLOT(slotShipKilled()) );
connect( view, SIGNAL(rockHit(int)), SLOT(slotRockHit(int)) );
connect( view, SIGNAL(rocksRemoved()), SLOT(slotRocksRemoved()) );
connect( view, SIGNAL(updateVitals()), SLOT(slotUpdateVitals()) );
QVBoxLayout*vb =newQVBoxLayout( mainWin );
QHBoxLayout*hb =newQHBoxLayout;
QHBoxLayout*hbd =newQHBoxLayout;
vb->addLayout( hb );
#if defined(Q_OS_SYMBIAN)QFont labelFont( "helvetica",8 );
#elseQFont labelFont( "helvetica",24 );
#endifQPalette pal(Qt::darkGreen,Qt::black,QColor( 128,128,128 ),QColor( 64,64,64 ),Qt::black,Qt::darkGreen,Qt::black);
mainWin->setPalette( pal );
hb->addSpacing( 10 );
QLabel*label;
label =newQLabel( tr("Score"), mainWin );
label->setFont( labelFont );
label->setPalette( pal );
label->setFixedWidth( label->sizeHint().width() );
hb->addWidget( label );
scoreLCD =newQLCDNumber( 6, mainWin );
scoreLCD->setFrameStyle( QFrame::NoFrame );
scoreLCD->setSegmentStyle( QLCDNumber::Flat );
scoreLCD->setFixedWidth( 150 );
scoreLCD->setPalette( pal );
hb->addWidget( scoreLCD );
hb->addStretch( 10 );
label =newQLabel( tr("Level"), mainWin );
label->setFont( labelFont );
label->setPalette( pal );
label->setFixedWidth( label->sizeHint().width() );
hb->addWidget( label );
levelLCD =newQLCDNumber( 2, mainWin );
levelLCD->setFrameStyle( QFrame::NoFrame );
levelLCD->setSegmentStyle( QLCDNumber::Flat );
levelLCD->setFixedWidth( 70 );
levelLCD->setPalette( pal );
hb->addWidget( levelLCD );
hb->addStretch( 10 );
label =newQLabel( tr("Ships"), mainWin );
label->setFont( labelFont );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hb->addWidget( label );
shipsLCD =newQLCDNumber( 1, mainWin );
shipsLCD->setFrameStyle( QFrame::NoFrame );
shipsLCD->setSegmentStyle( QLCDNumber::Flat );
shipsLCD->setFixedWidth( 40 );
shipsLCD->setPalette( pal );
hb->addWidget( shipsLCD );
hb->addStrut( 30 );
vb->addWidget( view,10 );
// -- bottom layout:
vb->addLayout( hbd );
#if defined(Q_OS_SYMBIAN)QFont smallFont( "helvetica",6 );
#elseQFont smallFont( "helvetica",14 );
#endif
hbd->addSpacing( 10 );
QString sprites_prefix =":/trolltech/examples/graphicsview/portedasteroids/sprites/";
/*
label = new QLabel( tr( "T" ), mainWin );
label->setFont( smallFont );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
teleportsLCD = new QLCDNumber( 1, mainWin );
teleportsLCD->setFrameStyle( QFrame::NoFrame );
teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
teleportsLCD->setPalette( pal );
teleportsLCD->setFixedHeight( 20 );
hbd->addWidget( teleportsLCD );
hbd->addSpacing( 10 );
*/QPixmap pm( sprites_prefix +"powerups/brake.png" );
label =newQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
brakesLCD =newQLCDNumber( 1, mainWin );
brakesLCD->setFrameStyle( QFrame::NoFrame );
brakesLCD->setSegmentStyle( QLCDNumber::Flat );
brakesLCD->setPalette( pal );
brakesLCD->setFixedHeight( 20 );
hbd->addWidget( brakesLCD );
hbd->addSpacing( 10 );
pm.load( sprites_prefix +"powerups/shield.png" );
label =newQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
shieldLCD =newQLCDNumber( 1, mainWin );
shieldLCD->setFrameStyle( QFrame::NoFrame );
shieldLCD->setSegmentStyle( QLCDNumber::Flat );
shieldLCD->setPalette( pal );
shieldLCD->setFixedHeight( 20 );
hbd->addWidget( shieldLCD );
hbd->addSpacing( 10 );
pm.load( sprites_prefix +"powerups/shoot.png" );
label =newQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
shootLCD =newQLCDNumber( 1, mainWin );
shootLCD->setFrameStyle( QFrame::NoFrame );
shootLCD->setSegmentStyle( QLCDNumber::Flat );
shootLCD->setPalette( pal );
shootLCD->setFixedHeight( 20 );
hbd->addWidget( shootLCD );
hbd->addStretch( 1 );
label =newQLabel( tr( "Fuel" ), mainWin );
label->setFont( smallFont );
label->setFixedWidth( label->sizeHint().width() +10 );
label->setPalette( pal );
hbd->addWidget( label );
powerMeter =new KALedMeter( mainWin );
powerMeter->setFrameStyle( QFrame::Box |QFrame::Plain );
powerMeter->setRange( MAX_POWER_LEVEL );
powerMeter->addColorRange( 10,Qt::darkRed );
powerMeter->addColorRange( 20,QColor(160,96,0) );
powerMeter->addColorRange( 70,Qt::darkGreen );
powerMeter->setCount( 40 );
powerMeter->setPalette( pal );
powerMeter->setFixedSize( 200,12 );
hbd->addWidget( powerMeter );
shipsRemain =3;
showHiscores = FALSE;
actions.insert( Qt::Key_Up, Thrust );
actions.insert( Qt::Key_Left, RotateLeft );
actions.insert( Qt::Key_Right, RotateRight );
actions.insert( Qt::Key_Space, Shoot );
actions.insert( Qt::Key_Z, Teleport );
actions.insert( Qt::Key_X, Brake );
actions.insert( Qt::Key_S, Shield );
actions.insert( Qt::Key_P, Pause );
actions.insert( Qt::Key_L, Launch );
actions.insert( Qt::Key_N, NewGame );
#if defined(Q_OS_SYMBIAN)
actions.insert( 122, Teleport );
actions.insert( 120, Brake );
actions.insert( 115, Shield );
actions.insert( 112, Pause );
actions.insert( 108, Launch );
actions.insert( 110, NewGame );
#endif
view->showText( tr( "Press N to start playing" ),Qt::yellow );
}
KAstTopLevel::~KAstTopLevel()
{
}
void KAstTopLevel::playSound( constchar* )
{
}
void KAstTopLevel::keyPressEvent( QKeyEvent*event )
{
if ( event->isAutoRepeat() ||!actions.contains( event->key() ) )
{
event->ignore();
return;
}
Action a = actions[ event->key() ];
switch ( a )
{
case RotateLeft:
view->rotateLeft( TRUE );
break;
case RotateRight:
view->rotateRight( TRUE );
break;
case Thrust:
view->thrust( TRUE );
break;
case Shoot:
view->shoot( TRUE );
break;
case Shield:
view->setShield( TRUE );
break;
case Teleport:
view->teleport( TRUE );
break;
case Brake:
view->brake( TRUE );
break;
default:
event->ignore();
return;
}
event->accept();
}
void KAstTopLevel::keyReleaseEvent( QKeyEvent*event )
{
if ( event->isAutoRepeat() ||!actions.contains( event->key() ) )
{
event->ignore();
return;
}
Action a = actions[ event->key() ];
switch ( a )
{
case RotateLeft:
view->rotateLeft( FALSE );
break;
case RotateRight:
view->rotateRight( FALSE );
break;
case Thrust:
view->thrust( FALSE );
break;
case Shoot:
view->shoot( FALSE );
break;
case Brake:
view->brake( FALSE );
break;
case Shield:
view->setShield( FALSE );
break;
case Teleport:
view->teleport( FALSE );
break;
case Launch:
if ( waitShip )
{
view->newShip();
waitShip = FALSE;
view->hideText();
}
else
{
event->ignore();
return;
}
break;
case NewGame:
slotNewGame();
break;
/*
case Pause:
{
view->pause( TRUE );
QMessageBox::information( this,
tr("KAsteroids is paused"),
tr("Paused") );
view->pause( FALSE );
}
break;
*/default:
event->ignore();
return;
}
event->accept();
}
void KAstTopLevel::showEvent( QShowEvent*e )
{
QMainWindow::showEvent( e );
view->pause( FALSE );
view->setFocus();
}
void KAstTopLevel::hideEvent( QHideEvent*e )
{
QMainWindow::hideEvent( e );
view->pause( TRUE );
}
void KAstTopLevel::slotNewGame()
{
score =0;
shipsRemain = SB_SHIPS;
scoreLCD->display( 0 );
level =0;
levelLCD->display( level+1 );
shipsLCD->display( shipsRemain-1 );
view->newGame();
view->setRockSpeed( levels[0].rockSpeed );
view->addRocks( levels[0].nrocks );
// view->showText( tr( "Press L to launch." ), yellow );
view->newShip();
waitShip = FALSE;
view->hideText();
isPaused = FALSE;
}
void KAstTopLevel::slotShipKilled()
{
shipsRemain--;
shipsLCD->display( shipsRemain-1 );
playSound( "ShipDestroyed" );
if ( shipsRemain )
{
waitShip = TRUE;
view->showText( tr( "Ship Destroyed. Press L to launch."),Qt::yellow );
}
else
{
view->showText( tr("Game Over!"),Qt::red );
view->endGame();
doStats();
// highscore->addEntry( score, level, showHiscores );
}
}
void KAstTopLevel::slotRockHit( int size )
{
switch ( size )
{
case0:
score +=10;
break;
case1:
score +=20;
break;
default:
score +=40;
}
playSound( "RockDestroyed" );
scoreLCD->display( score );
}
void KAstTopLevel::slotRocksRemoved()
{
level++;
if ( level >= MAX_LEVELS )
level = MAX_LEVELS -1;
view->setRockSpeed( levels[level-1].rockSpeed );
view->addRocks( levels[level-1].nrocks );
levelLCD->display( level+1 );
}
void KAstTopLevel::doStats()
{
QString r( "0.00" );
if ( view->shots() )
r =QString::number( (double)view->hits() / view->shots() *100.0,'g',2 );
/* multi-line text broken in Qt 3
QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
.arg(view->shots()).arg(view->hits())
.arg(view->shots() - view->hits())
.arg(r);
*/
view->showText( "Game Over. Press N for a new game.",Qt::yellow, FALSE );
}
void KAstTopLevel::slotUpdateVitals()
{
brakesLCD->display( view->brakeCount() );
shieldLCD->display( view->shieldCount() );
shootLCD->display( view->shootCount() );
// teleportsLCD->display( view->teleportCount() );
powerMeter->setValue( view->power() );
}
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