fortunethread.cpp Example Filenetwork/blockingfortuneclient/fortunethread.cpp/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QtNetwork> #include "fortunethread.h" FortuneThread::FortuneThread(QObject *parent) : QThread(parent), quit(false) { } FortuneThread::~FortuneThread() { mutex.lock(); quit = true; cond.wakeOne(); mutex.unlock(); wait(); } void FortuneThread::requestNewFortune(const QString &hostName, quint16 port) { QMutexLocker locker(&mutex); this->hostName = hostName; this->port = port; if (!isRunning()) start(); else cond.wakeOne(); } void FortuneThread::run() { mutex.lock(); QString serverName = hostName; quint16 serverPort = port; mutex.unlock(); while (!quit) { const int Timeout = 5 * 1000; QTcpSocket socket; socket.connectToHost(serverName, serverPort); if (!socket.waitForConnected(Timeout)) { emit error(socket.error(), socket.errorString()); return; } while (socket.bytesAvailable() < (int)sizeof(quint16)) { if (!socket.waitForReadyRead(Timeout)) { emit error(socket.error(), socket.errorString()); return; } } quint16 blockSize; QDataStream in(&socket); in.setVersion(QDataStream::Qt_4_0); in >> blockSize; while (socket.bytesAvailable() < blockSize) { if (!socket.waitForReadyRead(Timeout)) { emit error(socket.error(), socket.errorString()); return; } } mutex.lock(); QString fortune; in >> fortune; emit newFortune(fortune); cond.wait(&mutex); serverName = hostName; serverPort = port; mutex.unlock(); } } |
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