bubble.cpp Example Fileopengl/hellogl_es/bubble.cpp/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QtGui> #include "bubble.h" Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity) : position(position), vel(velocity), radius(radius) { innerColor = randomColor(); outerColor = randomColor(); cache = 0; updateBrush(); } void Bubble::updateCache() { if (cache) delete cache; cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32); cache->fill(0x00000000); QPainter p(cache); p.setRenderHint(QPainter::HighQualityAntialiasing); QPen pen(Qt::white); pen.setWidth(2); p.setPen(pen); p.setBrush(brush); p.drawEllipse(0, 0, int(2*radius), int(2*radius)); } Bubble::~Bubble() { if (cache) delete cache; } void Bubble::updateBrush() { QRadialGradient gradient(QPointF(radius, radius), radius, QPointF(radius*0.5, radius*0.5)); gradient.setColorAt(0, QColor(255, 255, 255, 255)); gradient.setColorAt(0.25, innerColor); gradient.setColorAt(1, outerColor); brush = QBrush(gradient); updateCache(); } void Bubble::drawBubble(QPainter *painter) { painter->save(); painter->translate(position.x() - radius, position.y() - radius); painter->setOpacity(0.8); painter->drawImage(0, 0, *cache); painter->restore(); } QColor Bubble::randomColor() { int red = int(185 + 70.0*qrand()/(RAND_MAX+1.0)); int green = int(185 + 70.0*qrand()/(RAND_MAX+1.0)); int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0)); int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0)); return QColor(red, green, blue, alpha); } void Bubble::move(const QRect &bbox) { position += vel; qreal leftOverflow = position.x() - radius - bbox.left(); qreal rightOverflow = position.x() + radius - bbox.right(); qreal topOverflow = position.y() - radius - bbox.top(); qreal bottomOverflow = position.y() + radius - bbox.bottom(); if (leftOverflow < 0.0) { position.setX(position.x() - 2 * leftOverflow); vel.setX(-vel.x()); } else if (rightOverflow > 0.0) { position.setX(position.x() - 2 * rightOverflow); vel.setX(-vel.x()); } if (topOverflow < 0.0) { position.setY(position.y() - 2 * topOverflow); vel.setY(-vel.y()); } else if (bottomOverflow > 0.0) { position.setY(position.y() - 2 * bottomOverflow); vel.setY(-vel.y()); } } QRectF Bubble::rect() { return QRectF(position.x() - radius, position.y() - radius, 2 * radius, 2 * radius); } |
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