- enum OpenGLFeature
- flags OpenGLFeatures
- QGLFunctions ()
- QGLFunctions ( const QGLContext * )
- ~QGLFunctions ()
- glActiveTexture ( GLenum )
- glAttachShader ( GLuint, GLuint )
- glBindAttribLocation ( GLuint, GLuint, const char * )
- glBindBuffer ( GLenum, GLuint )
- glBindFramebuffer ( GLenum, GLuint )
- glBindRenderbuffer ( GLenum, GLuint )
- glBlendColor ( GLclampf, GLclampf, GLclampf, GLclampf )
- glBlendEquation ( GLenum )
- glBlendEquationSeparate ( GLenum, GLenum )
- glBlendFuncSeparate ( GLenum, GLenum, GLenum, GLenum )
- glBufferData ( GLenum, qgl_GLsizeiptr, const void *, GLenum )
- glBufferSubData ( GLenum, qgl_GLintptr, qgl_GLsizeiptr, const void * )
- glCheckFramebufferStatus ( GLenum ) : GLenum
- glClearDepthf ( GLclampf )
- glCompileShader ( GLuint )
- glCompressedTexImage2D ( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void * )
- glCompressedTexSubImage2D ( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void * )
- glCreateProgram () : GLuint
- glCreateShader ( GLenum ) : GLuint
- glDeleteBuffers ( GLsizei, const GLuint * )
- glDeleteFramebuffers ( GLsizei, const GLuint * )
- glDeleteProgram ( GLuint )
- glDeleteRenderbuffers ( GLsizei, const GLuint * )
- glDeleteShader ( GLuint )
- glDepthRangef ( GLclampf, GLclampf )
- glDetachShader ( GLuint, GLuint )
- glDisableVertexAttribArray ( GLuint )
- glEnableVertexAttribArray ( GLuint )
- glFramebufferRenderbuffer ( GLenum, GLenum, GLenum, GLuint )
- glFramebufferTexture2D ( GLenum, GLenum, GLenum, GLuint, GLint )
- glGenBuffers ( GLsizei, GLuint * )
- glGenFramebuffers ( GLsizei, GLuint * )
- glGenRenderbuffers ( GLsizei, GLuint * )
- glGenerateMipmap ( GLenum )
- glGetActiveAttrib ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )
- glGetActiveUniform ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )
- glGetAttachedShaders ( GLuint, GLsizei, GLsizei *, GLuint * )
- glGetAttribLocation ( GLuint, const char * ) : int
- glGetBufferParameteriv ( GLenum, GLenum, GLint * )
- glGetFramebufferAttachmentParameteriv ( GLenum, GLenum, GLenum, GLint * )
- glGetProgramInfoLog ( GLuint, GLsizei, GLsizei *, char * )
- glGetProgramiv ( GLuint, GLenum, GLint * )
- glGetRenderbufferParameteriv ( GLenum, GLenum, GLint * )
- glGetShaderInfoLog ( GLuint, GLsizei, GLsizei *, char * )
- glGetShaderPrecisionFormat ( GLenum, GLenum, GLint *, GLint * )
- glGetShaderSource ( GLuint, GLsizei, GLsizei *, char * )
- glGetShaderiv ( GLuint, GLenum, GLint * )
- glGetUniformLocation ( GLuint, const char * ) : int
| - glGetUniformfv ( GLuint, GLint, GLfloat * )
- glGetUniformiv ( GLuint, GLint, GLint * )
- glGetVertexAttribPointerv ( GLuint, GLenum, void ** )
- glGetVertexAttribfv ( GLuint, GLenum, GLfloat * )
- glGetVertexAttribiv ( GLuint, GLenum, GLint * )
- glIsBuffer ( GLuint ) : GLboolean
- glIsFramebuffer ( GLuint ) : GLboolean
- glIsProgram ( GLuint ) : GLboolean
- glIsRenderbuffer ( GLuint ) : GLboolean
- glIsShader ( GLuint ) : GLboolean
- glLinkProgram ( GLuint )
- glReleaseShaderCompiler ()
- glRenderbufferStorage ( GLenum, GLenum, GLsizei, GLsizei )
- glSampleCoverage ( GLclampf, GLboolean )
- glShaderBinary ( GLint, const GLuint *, GLenum, const void *, GLint )
- glShaderSource ( GLuint, GLsizei, const char **, const GLint * )
- glStencilFuncSeparate ( GLenum, GLenum, GLint, GLuint )
- glStencilMaskSeparate ( GLenum, GLuint )
- glStencilOpSeparate ( GLenum, GLenum, GLenum, GLenum )
- glUniform1f ( GLint, GLfloat )
- glUniform1fv ( GLint, GLsizei, const GLfloat * )
- glUniform1i ( GLint, GLint )
- glUniform1iv ( GLint, GLsizei, const GLint * )
- glUniform2f ( GLint, GLfloat, GLfloat )
- glUniform2fv ( GLint, GLsizei, const GLfloat * )
- glUniform2i ( GLint, GLint, GLint )
- glUniform2iv ( GLint, GLsizei, const GLint * )
- glUniform3f ( GLint, GLfloat, GLfloat, GLfloat )
- glUniform3fv ( GLint, GLsizei, const GLfloat * )
- glUniform3i ( GLint, GLint, GLint, GLint )
- glUniform3iv ( GLint, GLsizei, const GLint * )
- glUniform4f ( GLint, GLfloat, GLfloat, GLfloat, GLfloat )
- glUniform4fv ( GLint, GLsizei, const GLfloat * )
- glUniform4i ( GLint, GLint, GLint, GLint, GLint )
- glUniform4iv ( GLint, GLsizei, const GLint * )
- glUniformMatrix2fv ( GLint, GLsizei, GLboolean, const GLfloat * )
- glUniformMatrix3fv ( GLint, GLsizei, GLboolean, const GLfloat * )
- glUniformMatrix4fv ( GLint, GLsizei, GLboolean, const GLfloat * )
- glUseProgram ( GLuint )
- glValidateProgram ( GLuint )
- glVertexAttrib1f ( GLuint, GLfloat )
- glVertexAttrib1fv ( GLuint, const GLfloat * )
- glVertexAttrib2f ( GLuint, GLfloat, GLfloat )
- glVertexAttrib2fv ( GLuint, const GLfloat * )
- glVertexAttrib3f ( GLuint, GLfloat, GLfloat, GLfloat )
- glVertexAttrib3fv ( GLuint, const GLfloat * )
- glVertexAttrib4f ( GLuint, GLfloat, GLfloat, GLfloat, GLfloat )
- glVertexAttrib4fv ( GLuint, const GLfloat * )
- glVertexAttribPointer ( GLuint, GLint, GLenum, GLboolean, GLsizei, const void * )
- hasOpenGLFeature ( QGLFunctions::OpenGLFeature ) const : bool
- initializeGLFunctions ( const QGLContext * )
- openGLFeatures () const : QGLFunctions::OpenGLFeatures
|