Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Toutes les fonctions  ·  Vues d'ensemble  · 

context2d.h Example File

script/context2d/context2d.h
 /****************************************************************************
 **
 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
 **     the names of its contributors may be used to endorse or promote
 **     products derived from this software without specific prior written
 **     permission.
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #ifndef CONTEXT2D_H
 #define CONTEXT2D_H

 #include "domimage.h"

 #include <QPainter>
 #include <QPainterPath>
 #include <QString>
 #include <QStack>
 #include <QMetaType>
 #include <QTimerEvent>

 // [3]
 class CanvasGradient
 {
 public:
     CanvasGradient(const QGradient &v)
         : value(v) {}
     CanvasGradient() {}

     QGradient value;
 };
 // [3]

 Q_DECLARE_METATYPE(CanvasGradient)
 Q_DECLARE_METATYPE(CanvasGradient*)

 class ImageData {
 };

 class QContext2DCanvas;

 class Context2D : public QObject
 {
     Q_OBJECT
     // compositing
     Q_PROPERTY(qreal globalAlpha READ globalAlpha WRITE setGlobalAlpha)
     Q_PROPERTY(QString globalCompositeOperation READ globalCompositeOperation WRITE setGlobalCompositeOperation)
     Q_PROPERTY(QVariant strokeStyle READ strokeStyle WRITE setStrokeStyle)
     Q_PROPERTY(QVariant fillStyle READ fillStyle WRITE setFillStyle)
     // line caps/joins
     Q_PROPERTY(qreal lineWidth READ lineWidth WRITE setLineWidth)
     Q_PROPERTY(QString lineCap READ lineCap WRITE setLineCap)
     Q_PROPERTY(QString lineJoin READ lineJoin WRITE setLineJoin)
     Q_PROPERTY(qreal miterLimit READ miterLimit WRITE setMiterLimit)
     // shadows
     Q_PROPERTY(qreal shadowOffsetX READ shadowOffsetX WRITE setShadowOffsetX)
     Q_PROPERTY(qreal shadowOffsetY READ shadowOffsetY WRITE setShadowOffsetY)
     Q_PROPERTY(qreal shadowBlur READ shadowBlur WRITE setShadowBlur)
     Q_PROPERTY(QString shadowColor READ shadowColor WRITE setShadowColor)

 public:
     Context2D(QObject *parent = 0);
     void setSize(int width, int height);
     void setSize(const QSize &size);
     QSize size() const;

     void clear();
     void reset();

     // compositing
     qreal globalAlpha() const; // (default 1.0)
     QString globalCompositeOperation() const; // (default over)
     QVariant strokeStyle() const; // (default black)
     QVariant fillStyle() const; // (default black)

     void setGlobalAlpha(qreal alpha);
     void setGlobalCompositeOperation(const QString &op);
     void setStrokeStyle(const QVariant &style);
     void setFillStyle(const QVariant &style);

     // line caps/joins
     qreal lineWidth() const; // (default 1)
     QString lineCap() const; // "butt", "round", "square" (default "butt")
     QString lineJoin() const; // "round", "bevel", "miter" (default "miter")
     qreal miterLimit() const; // (default 10)

     void setLineWidth(qreal w);
     void setLineCap(const QString &s);
     void setLineJoin(const QString &s);
     void setMiterLimit(qreal m);

     // shadows
     qreal shadowOffsetX() const; // (default 0)
     qreal shadowOffsetY() const; // (default 0)
     qreal shadowBlur() const; // (default 0)
     QString shadowColor() const; // (default black)

     void setShadowOffsetX(qreal x);
     void setShadowOffsetY(qreal y);
     void setShadowBlur(qreal b);
     void setShadowColor(const QString &str);

 public slots:
     void save(); // push state on state stack
     void restore(); // pop state stack and restore state

     void scale(qreal x, qreal y);
     void rotate(qreal angle);
     void translate(qreal x, qreal y);
     void transform(qreal m11, qreal m12, qreal m21, qreal m22,
                    qreal dx, qreal dy);
     void setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
                       qreal dx, qreal dy);

     CanvasGradient createLinearGradient(qreal x0, qreal y0,
                                         qreal x1, qreal y1);
     CanvasGradient createRadialGradient(qreal x0, qreal y0,
                                         qreal r0, qreal x1,
                                         qreal y1, qreal r1);

     // rects
     void clearRect(qreal x, qreal y, qreal w, qreal h);
     void fillRect(qreal x, qreal y, qreal w, qreal h);
     void strokeRect(qreal x, qreal y, qreal w, qreal h);

     // path API
     void beginPath();
     void closePath();
     void moveTo(qreal x, qreal y);
     void lineTo(qreal x, qreal y);
     void quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y);
     void bezierCurveTo(qreal cp1x, qreal cp1y,
                        qreal cp2x, qreal cp2y, qreal x, qreal y);
     void arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius);
     void rect(qreal x, qreal y, qreal w, qreal h);
     void arc(qreal x, qreal y, qreal radius,
              qreal startAngle, qreal endAngle,
              bool anticlockwise);
     void fill();
     void stroke();
     void clip();
     bool isPointInPath(qreal x, qreal y) const;

     // drawing images
     void drawImage(DomImage *image, qreal dx, qreal dy);
     void drawImage(DomImage *image, qreal dx, qreal dy,
                    qreal dw, qreal dh);
     void drawImage(DomImage *image, qreal sx, qreal sy,
                    qreal sw, qreal sh, qreal dx, qreal dy,
                    qreal dw, qreal dh);

     // pixel manipulation
     ImageData getImageData(qreal sx, qreal sy, qreal sw, qreal sh);
     void putImageData(ImageData image, qreal dx, qreal dy);

 signals:
     void changed(const QImage &image);

 protected:
     void timerEvent(QTimerEvent *e);

 private:
     void beginPainting();
     const QImage &endPainting();
     void scheduleChange();

     int m_changeTimerId;
     QImage  m_image;
     QPainter m_painter;
     QPainterPath m_path;

     enum DirtyFlag {
         DirtyTransformationMatrix = 0x00001,
         DirtyClippingRegion       = 0x00002,
         DirtyStrokeStyle          = 0x00004,
         DirtyFillStyle            = 0x00008,
         DirtyGlobalAlpha          = 0x00010,
         DirtyLineWidth            = 0x00020,
         DirtyLineCap              = 0x00040,
         DirtyLineJoin             = 0x00080,
         DirtyMiterLimit           = 0x00100,
         MDirtyPen                 = DirtyStrokeStyle
                                   | DirtyLineWidth
                                   | DirtyLineCap
                                   | DirtyLineJoin
                                   | DirtyMiterLimit,
         DirtyShadowOffsetX        = 0x00200,
         DirtyShadowOffsetY        = 0x00400,
         DirtyShadowBlur           = 0x00800,
         DirtyShadowColor          = 0x01000,
         DirtyGlobalCompositeOperation = 0x2000,
         DirtyFont                 = 0x04000,
         DirtyTextAlign            = 0x08000,
         DirtyTextBaseline         = 0x10000,
         AllIsFullOfDirt           = 0xfffff
     };

     struct State {
         State() : flags(0) {}
         QMatrix matrix;
         QPainterPath clipPath;
         QBrush strokeStyle;
         QBrush fillStyle;
         qreal globalAlpha;
         qreal lineWidth;
         Qt::PenCapStyle lineCap;
         Qt::PenJoinStyle lineJoin;
         qreal miterLimit;
         qreal shadowOffsetX;
         qreal shadowOffsetY;
         qreal shadowBlur;
         QColor shadowColor;
         QPainter::CompositionMode globalCompositeOperation;
         QFont font;
         int textAlign;
         int textBaseline;
         int flags;
     };
     State m_state;
     QStack<State> m_stateStack;
 };

 #endif
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 4.8
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web