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mainwindow.cpp Example File
itemviews/puzzle/mainwindow.cpp

 /****************************************************************************
 **
 ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
 ** Contact: Qt Software Information (qt-info@nokia.com)
 **
 ** This file is part of the example classes of the Qt Toolkit.
 **
 ** Commercial Usage
 ** Licensees holding valid Qt Commercial licenses may use this file in
 ** accordance with the Qt Commercial License Agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and Nokia.
 **
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License versions 2.0 or 3.0 as published by the Free
 ** Software Foundation and appearing in the file LICENSE.GPL included in
 ** the packaging of this file.  Please review the following information
 ** to ensure GNU General Public Licensing requirements will be met:
 ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
 ** http://www.gnu.org/copyleft/gpl.html.  In addition, as a special
 ** exception, Nokia gives you certain additional rights. These rights
 ** are described in the Nokia Qt GPL Exception version 1.3, included in
 ** the file GPL_EXCEPTION.txt in this package.
 **
 ** Qt for Windows(R) Licensees
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 ** Designer, grants users of the Qt/Eclipse Integration plug-in the
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 ****************************************************************************/

 #include <QtGui>
 #include <stdlib.h>

 #include "mainwindow.h"
 #include "piecesmodel.h"
 #include "puzzlewidget.h"

 MainWindow::MainWindow(QWidget *parent)
     : QMainWindow(parent)
 {
     setupMenus();
     setupWidgets();
     model = new PiecesModel(this);
     piecesList->setModel(model);

     setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
     setWindowTitle(tr("Puzzle"));
 }

 void MainWindow::openImage(const QString &path)
 {
     QString fileName = path;

     if (fileName.isNull())
         fileName = QFileDialog::getOpenFileName(this,
             tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)"));

     if (!fileName.isEmpty()) {
         QPixmap newImage;
         if (!newImage.load(fileName)) {
             QMessageBox::warning(this, tr("Open Image"),
                                  tr("The image file could not be loaded."),
                                  QMessageBox::Cancel);
             return;
         }
         puzzleImage = newImage;
         setupPuzzle();
     }
 }

 void MainWindow::setCompleted()
 {
     QMessageBox::information(this, tr("Puzzle Completed"),
         tr("Congratulations! You have completed the puzzle!\n"
            "Click OK to start again."),
         QMessageBox::Ok);

     setupPuzzle();
 }

 void MainWindow::setupPuzzle()
 {
     int size = qMin(puzzleImage.width(), puzzleImage.height());
     puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
         (puzzleImage.height() - size)/2, size, size).scaled(400,
             400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

     qsrand(QCursor::pos().x() ^ QCursor::pos().y());

     model->addPieces(puzzleImage);
     puzzleWidget->clear();
 }

 void MainWindow::setupMenus()
 {
     QMenu *fileMenu = menuBar()->addMenu(tr("&File"));

     QAction *openAction = fileMenu->addAction(tr("&Open..."));
     openAction->setShortcut(QKeySequence(tr("Ctrl+O")));

     QAction *exitAction = fileMenu->addAction(tr("E&xit"));
     exitAction->setShortcut(QKeySequence(tr("Ctrl+Q")));

     QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));

     QAction *restartAction = gameMenu->addAction(tr("&Restart"));

     connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
     connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
     connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
 }

 void MainWindow::setupWidgets()
 {
     QFrame *frame = new QFrame;
     QHBoxLayout *frameLayout = new QHBoxLayout(frame);

     piecesList = new QListView;
     piecesList->setDragEnabled(true);
     piecesList->setViewMode(QListView::IconMode);
     piecesList->setIconSize(QSize(60, 60));
     piecesList->setGridSize(QSize(80, 80));
     piecesList->setSpacing(10);
     piecesList->setMovement(QListView::Snap);
     piecesList->setAcceptDrops(true);
     piecesList->setDropIndicatorShown(true);

     PiecesModel *model = new PiecesModel(this);
     piecesList->setModel(model);

     puzzleWidget = new PuzzleWidget;

     connect(puzzleWidget, SIGNAL(puzzleCompleted()),
             this, SLOT(setCompleted()), Qt::QueuedConnection);

     frameLayout->addWidget(piecesList);
     frameLayout->addWidget(puzzleWidget);
     setCentralWidget(frame);
 }

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