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import
QtQuick 2.2
Item
{
id
:
valueSource
property
real
kph
:
0
property
real
rpm
:
1
property
real
fuel
:
0.85
property
string
gear
: {
var g;
if (
kph ==
0
) {
return "P"
;
}
if (
kph &
lt;
30
) {
return "1"
;
}
if (
kph &
lt;
50
) {
return "2"
;
}
if (
kph &
lt;
80
) {
return "3"
;
}
if (
kph &
lt;
120
) {
return "4"
;
}
if (
kph &
lt;
160
) {
return "5"
;
}
}
property
int
turnSignal
:
gear ==
"P"
&
amp;&
amp; !
start
? randomDirection() :
-
1
property
real
temperature
:
0.6
property
bool
start
:
true
function
randomDirection() {
return Math.random
(
) &
gt;
0
.
5
?
Qt.
LeftArrow
:
Qt.
RightArrow;
}
SequentialAnimation
{
running
:
true
loops
:
1
// We want a small pause at the beginning, but we only want it to happen once.
PauseAnimation
{
duration
:
1000
}
PropertyAction
{
target
:
valueSource
property
:
"start"
value
:
false
}
SequentialAnimation
{
loops
:
Animation.Infinite
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
from
:
0
to
:
30
duration
:
3000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
from
:
1
to
:
6.1
duration
:
3000
}
}
ParallelAnimation
{
// We changed gears so we lost a bit of speed.
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
from
:
30
to
:
26
duration
:
600
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
from
:
6
to
:
2.4
duration
:
600
}
}
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
60
duration
:
3000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
5.6
duration
:
3000
}
}
ParallelAnimation
{
// We changed gears so we lost a bit of speed.
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
56
duration
:
600
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
2.3
duration
:
600
}
}
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
100
duration
:
3000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
5.1
duration
:
3000
}
}
ParallelAnimation
{
// We changed gears so we lost a bit of speed.
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
96
duration
:
600
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
2.2
duration
:
600
}
}
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
140
duration
:
3000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
6.2
duration
:
3000
}
}
// Start downshifting.
// Fifth to fourth gear.
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.Linear
to
:
100
duration
:
5000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
3.1
duration
:
5000
}
}
// Fourth to third gear.
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
5.5
duration
:
600
}
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
60
duration
:
5000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
2.6
duration
:
5000
}
}
// Third to second gear.
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
6.3
duration
:
600
}
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
30
duration
:
5000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
2.6
duration
:
5000
}
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
6.5
duration
:
600
}
// Second to first gear.
ParallelAnimation
{
NumberAnimation
{
target
:
valueSource
property
:
"kph"
easing.type
:
Easing.InOutSine
to
:
0
duration
:
5000
}
NumberAnimation
{
target
:
valueSource
property
:
"rpm"
easing.type
:
Easing.InOutSine
to
:
1
duration
:
4500
}
}
PauseAnimation
{
duration
:
5000
}
}
}
}