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QVector4D Class

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QVector4D Class▲

  • Header: QVector4D

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS Gui)

    target_link_libraries(mytarget PRIVATE Qt6::Gui)

  • qmake: QT += gui

  • Group: QVector4D is part of Rendering in 3D

Detailed Description▲

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

See Also▲

Member Function Documentation▲

 

[constexpr] QVector4D::QVector4D()▲

Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).

[constexpr] QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos)▲

Constructs a vector with coordinates (xpos, ypos, zpos, wpos).

[explicit constexpr] QVector4D::QVector4D(QPoint point)▲

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

[explicit constexpr] QVector4D::QVector4D(QPointF point)▲

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

[explicit constexpr] QVector4D::QVector4D(QVector2D vector)▲

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zero.

See Also▲

See also toVector2D()

[constexpr] QVector4D::QVector4D(QVector2D vector, float zpos, float wpos)▲

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zpos and wpos respectively.

See Also▲

See also toVector2D()

[explicit constexpr] QVector4D::QVector4D(QVector3D vector)▲

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to zero.

See Also▲

See also toVector3D()

[constexpr] QVector4D::QVector4D(QVector3D vector, float wpos)▲

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to wpos.

See Also▲

See also toVector3D()

[static constexpr] float QVector4D::dotProduct(QVector4D v1, QVector4D v2)▲

Returns the dot product of v1 and v2.

[constexpr] bool QVector4D::isNull() const▲

Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.

float QVector4D::length() const▲

Returns the length of the vector from the origin.

See Also▲

See also lengthSquared(), normalized()

[constexpr] float QVector4D::lengthSquared() const▲

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

See Also▲

See also length(), dotProduct()

void QVector4D::normalize()▲

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

See Also▲

See also length(), normalized()

QVector4D QVector4D::normalized() const▲

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

See Also▲

See also length(), normalize()

[constexpr] void QVector4D::setW(float w)▲

Sets the w coordinate of this point to the given w coordinate.

See Also▲

See also w(), setX(), setY(), setZ()

[constexpr] void QVector4D::setX(float x)▲

Sets the x coordinate of this point to the given x coordinate.

See Also▲

See also x(), setY(), setZ(), setW()

[constexpr] void QVector4D::setY(float y)▲

Sets the y coordinate of this point to the given y coordinate.

See Also▲

See also y(), setX(), setZ(), setW()

[constexpr] void QVector4D::setZ(float z)▲

Sets the z coordinate of this point to the given z coordinate.

See Also▲

See also z(), setX(), setY(), setW()

[constexpr] QPoint QVector4D::toPoint() const▲

Returns the QPoint form of this 4D vector. The z and w coordinates are dropped.

See Also▲

See also toPointF(), toVector2D()

[constexpr] QPointF QVector4D::toPointF() const▲

Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.

See Also▲

See also toPoint(), toVector2D()

[constexpr] QVector2D QVector4D::toVector2D() const▲

Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.

See Also▲

[constexpr] QVector2D QVector4D::toVector2DAffine() const▲

Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.

See Also▲

[constexpr] QVector3D QVector4D::toVector3D() const▲

Returns the 3D vector form of this 4D vector, dropping the w coordinate.

See Also▲

[constexpr] QVector3D QVector4D::toVector3DAffine() const▲

Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.

See Also▲

[constexpr] float QVector4D::w() const▲

Returns the w coordinate of this point.

See Also▲

See also setW(), x(), y(), z()

[constexpr] float QVector4D::x() const▲

Returns the x coordinate of this point.

See Also▲

See also setX(), y(), z(), w()

[constexpr] float QVector4D::y() const▲

Returns the y coordinate of this point.

See Also▲

See also setY(), x(), z(), w()

[constexpr] float QVector4D::z() const▲

Returns the z coordinate of this point.

See Also▲

See also setZ(), x(), y(), w()

QVariant QVector4D::operator QVariant() const▲

Returns the 4D vector as a QVariant.

[constexpr] QVector4D &QVector4D::operator*=(float factor)▲

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

See Also▲

See also operator/=()

[constexpr] QVector4D &QVector4D::operator*=(QVector4D vector)▲

Multiplies the components of this vector by the corresponding components in vector.

[constexpr] QVector4D &QVector4D::operator+=(QVector4D vector)▲

Adds the given vector to this vector and returns a reference to this vector.

See Also▲

See also operator-=()

[constexpr] QVector4D &QVector4D::operator-=(QVector4D vector)▲

Subtracts the given vector from this vector and returns a reference to this vector.

See Also▲

See also operator+=()

[constexpr] QVector4D &QVector4D::operator/=(float divisor)▲

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

See Also▲

See also operator*=()

[constexpr, since 5.5] QVector4D &QVector4D::operator/=(QVector4D vector)▲

Divides the components of this vector by the corresponding components in vector.

This function was introduced in Qt 5.5.

See Also▲

See also operator*=()

[constexpr, since 5.2] float &QVector4D::operator[](int i)▲

Returns the component of the vector at index position i as a modifiable reference.

i must be a valid index position in the vector (i.e., 0 <= i < 4).

This function was introduced in Qt 5.2.

[constexpr, since 5.2] float QVector4D::operator[](int i) const▲

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 4).

This function was introduced in Qt 5.2.

Related Non-Members▲

 

bool qFuzzyCompare(QVector4D v1, QVector4D v2)▲

Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

[constexpr] bool operator!=(QVector4D v1, QVector4D v2)▲

Returns true if v1 is not equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

[constexpr] QVector4D operator*(float factor, QVector4D vector)▲

Returns a copy of the given vector, multiplied by the given factor.

See Also▲

[constexpr] QVector4D operator*(QVector4D vector, float factor)▲

Returns a copy of the given vector, multiplied by the given factor.

See Also▲

[constexpr] QVector4D operator*(QVector4D v1, QVector4D v2)▲

Returns the vector consisting of the multiplication of the components from v1 and v2.

See Also▲

[constexpr] QVector4D operator+(QVector4D v1, QVector4D v2)▲

Returns a QVector4D object that is the sum of the given vectors, v1 and v2; each component is added separately.

See Also▲

[constexpr] QVector4D operator-(QVector4D v1, QVector4D v2)▲

Returns a QVector4D object that is formed by subtracting v2 from v1; each component is subtracted separately.

See Also▲

[constexpr] QVector4D operator-(QVector4D vector)▲

This is an overloaded function.

Returns a QVector4D object that is formed by changing the sign of all three components of the given vector.

Equivalent to QVector4D(0,0,0,0) - vector.

[constexpr] QVector4D operator/(QVector4D vector, float divisor)▲

Returns the QVector4D object formed by dividing all four components of the given vector by the given divisor.

See Also▲

[constexpr, since 5.5] QVector4D operator/(QVector4D vector, QVector4D divisor)▲

Returns the QVector4D object formed by dividing components of the given vector by a respective components of the given divisor.

This function was introduced in Qt 5.5.

See Also▲

QDataStream &operator<<(QDataStream &stream, QVector4D vector)▲

Writes the given vector to the given stream and returns a reference to the stream.

See Also▲

[constexpr] bool operator==(QVector4D v1, QVector4D v2)▲

Returns true if v1 is equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

QDataStream &operator>>(QDataStream &stream, QVector4D &vector)▲

Reads a 4D vector from the given stream into the given vector and returns a reference to the stream.

See Also▲

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