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Demo iOS Classes

IOS classes are used in the purchasing demo to enable purchasing in iOS.

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Classes▲

IosInAppPurchaseProduct

A product registered in the store.

IosInAppPurchaseTransaction

Contains information about a transaction in the external app store.

IosInAppPurchaseBackend

Comminucates with external store.

Check out Base Classes which include InAppProduct, InAppStore, InAppTransaction and InAppPurchaseBackend

IosInAppPurchaseProduct▲

IosInAppPurchaseProduct adds purchase() for initializing purchasing process.

IosInAppPurchaseTransaction▲

IosInAppPurchaseTransaction adds new parameters and return types. Transaction error handling is implemented on IosInAppPurchaseTransaction's constructor. The class has the finalize() function that finalizes the transaction.

IosInAppPurchaseBackend▲

IosInAppPurchaseBackend uses Objective-C language to communicate with the App Store.

Initializing the products▲

This class shows the product's information on the store page.

  1. IosInAppPurchaseBackend is called from InAppStore::setupBackend().

  2. At initialization IosInAppPurchaseBackend creates InAppPurchaseManager with Objective-C.

  3. InAppStore::registerProduct(productType, &identifier) function is called and queryProduct() is executed in the back end.

  4. Objective-C function requestProductData:() is called and will make SKProductRequest.

  5. After SKProductRequest is finished and product objects has been created in Objective-C productsRequest:(), products will be registered by the IosInAppPurchaseBackend::registerProduct() function.

  6. Signal productQueryDone() will be emitted and the item's information will be visible on the application's store page.

Purchasing process▲

  1. The user presses one of the products on the applications store page.

  2. IosInAppPurchaseProduct::purchase() function is called and payment is added to the SKPaymentQueue in the Objective-C function paymentQueue:() in IosInAppPurchaseBackend.

  3. Purchase confirmation pop-up is launched for the user.

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