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SubtreeEnabler QML Type

Enables or disables entire subtrees of frame graph nodes.

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SubtreeEnabler QML Type▲

  • Import Statement: import Qt3D.Render 2.5

  • Inherits: FrameGraphNode

  • Instantiates:: QSubtreeEnabler

Detailed Description▲

While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.

For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.

 
Sélectionnez
RenderSurfaceSelector {
    ClearBuffers {
        Viewport {
            CameraSelector {}
        }
    }

    SubtreeEnabler {
        enabled: showDebugView
        Viewport {
            CameraSelector {
                RenderPassFilter {}
            }
        }
    }
}

SubtreeEnabler is enabled by default.

Property Documentation▲

 

enablement : enumeration▲

Controls whether subtree enablement is persistent or transient.

Constant

Description

Persistent

The value of enabled is persistent. This is the default.

SingleShot

The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed.

Method Documentation▲

 

void requestUpdate()▲

Requests that the subtree be enabled.

A conveninence method intended to be used with SingleShot enablement.

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