RandomInstancing QML Type▲
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Import Statement: import QtQuick3D.Helpers
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Since:: Qt 6.2
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Inherits:: Instancing
Detailed Description▲
The RandomInstancing type provides an easy way to generate a large number of random instances within defined bounds. The number of instances is defined by the instanceCount property. The bounds are defined by the properties position, scale, rotation, color, and customData.
See Also▲
See also InstanceList
Property Documentation▲
color : InstanceRange▲
The color property defines the color variation range for the generated instances. The type is color. The default value is empty, causing the color to be white.
Setting the colorModel property makes it possible to select only saturated colors, for example.
See Also▲
See also position, rotation, scale, customData
colorModel : enumeration▲
This property controls how the color range is interpreted.
The instance colors are generated component by component within the range determined by the from and to colors. The color model determines how those components are defined.
Constant |
Description |
---|---|
RandomInstancing.RGB |
The components are red, green, blue, and alpha, according to the RGB color model. |
RandomInstancing.HSV |
The components are hue, saturation, value, and alpha, according to the HSV Color Model. |
RandomInstancing.HSL |
The components are hue, saturation, lightness, and alpha,, according to the HSL Color Model. |
As an example, the following color range
color
:
InstanceRange {
from
:
Qt.hsva(0
, 0.1, 0.8, 1
)
to
:
Qt.hsva(1
, 0.3, 1
, 1
)
}
will generate a full range of pastel colors when using the HSV color model, but only shades of pink when using the RGB color model.
The default value is RandomInstancing.RGB
See Also▲
See also RandomInstancing::color
customData : InstanceRange▲
The customData property defines the custom data variation range for the generated instances. The type is vector4d. The default value is empty, causing causing the generated data to be [0, 0, 0, 0].
See Also▲
instanceCount : int▲
The instanceCount property specifies the number of instances to generate. Changing this value will regenerate the whole table.
See Also▲
See also randomSeed
position : InstanceRange▲
The position property defines the geometrical bounds of the generated instances. The default value is empty, causing a generated position of [0, 0, 0].
See Also▲
See also color, rotation, scale, customData
randomSeed : int▲
This property defines the seed for the random number generator. Setting this to a value different from -1 guarantees that the instance table will have the same content each time it is generated. Note that adding or changing attributes may cause a completely different table to be generated.
The default value is -1, causing the table to get a new random value each time it is generated.
rotation : InstanceRange▲
The rotation property defines the rotation range for the generated instances. The type is vector3d, corresponding to a Euler rotation vector [xRotation, yRotation, zRotation]. The default value is empty, causing no rotation to be applied.
See Also▲
See also position, color, scale, customData
scale : InstanceRange▲
The scale property defines the scaling limits for the generated instances. The type is vector3d. Set InstanceRange.proportional to true for uniform scaling. The default value is empty, causing no scaling to be applied.
See Also▲
See also position, color, rotation, scale, customData