BoxShape QML Type▲
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Import Statement: import QtQuick3D.Physics
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Since:: Qt 6.4
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Inherits:: CollisionShape
I. Detailed Description▲
This type defines a box collision shape. The origin is at the center of the box.
A non-uniform scaling transformation will scale the x, y and z directions individually. However, combining non-uniform scale and rotation may lead to shearing, which will not be applied to the BoxShape: it will always be a rectilinear box.
I-1. See Also▲
II. Property Documentation▲
II-1. extents : vector3d▲
This property defines the extents of the box in the x, y and z directions.