CollisionShape QML Type▲
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Import Statement: import QtQuick3D.Physics
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Since:: Qt 6.4
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Inherited By:: BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape
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Inherits:: Node
I. Detailed Description▲
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.