Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Classes principales  ·  Annotées  ·  Classes groupées  ·  Fonctions  · 

qcanvas.h

This is the verbatim text of the qcanvas.h include file. It is provided only for illustration; the copyright remains with Trolltech.


/**********************************************************************
** $Id: qt/qcanvas.h   3.3.7   edited Aug 31 2005 $
**
** Definition of QCanvas classes
**
** Created : 991211
**
** Copyright (C) 1999-2005 Trolltech AS.  All rights reserved.
**
** This file is part of the canvas module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition licenses may use this
** file in accordance with the Qt Commercial License Agreement provided
** with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/

#ifndef QCANVAS_H
#define QCANVAS_H

#ifndef QT_H
#include "qscrollview.h"
#include "qpixmap.h"
#include "qptrlist.h"
#include "qbrush.h"
#include "qpen.h"
#include "qvaluelist.h"
#include "qpointarray.h"
#endif // QT_H

#if !defined( QT_MODULE_CANVAS ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_CANVAS )
#define QM_EXPORT_CANVAS
#define QM_TEMPLATE_EXTERN_CANVAS
#else
#define QM_EXPORT_CANVAS Q_EXPORT
#define QM_TEMPLATE_EXTERN_CANVAS Q_TEMPLATE_EXTERN
#endif

#ifndef QT_NO_CANVAS


class QCanvasSprite;
class QCanvasPolygonalItem;
class QCanvasRectangle;
class QCanvasPolygon;
class QCanvasEllipse;
class QCanvasText;
class QCanvasLine;
class QCanvasChunk;
class QCanvas;
class QCanvasItem;
class QCanvasView;
class QCanvasPixmap;

#if defined(Q_TEMPLATEDLL) && ( !defined(Q_CC_BOR) || !defined(QT_MAKEDLL) || defined(Q_EXPORT_TEMPLATES) )
// MOC_SKIP_BEGIN
QM_TEMPLATE_EXTERN_CANVAS template class QM_EXPORT_CANVAS QValueListIterator< QCanvasItem* >;
QM_TEMPLATE_EXTERN_CANVAS template class QM_EXPORT_CANVAS QValueList< QCanvasItem* >;
// MOC_SKIP_END
#endif

class QM_EXPORT_CANVAS QCanvasItemList : public QValueList<QCanvasItem*> {
public:
    void sort();
    void drawUnique( QPainter& painter );
    QCanvasItemList operator+(const QCanvasItemList &l) const;
};


class QCanvasItemExtra;

class QM_EXPORT_CANVAS QCanvasItem : public Qt
{
public:
    QCanvasItem(QCanvas* canvas);
    virtual ~QCanvasItem();

    double x() const
	{ return myx; }
    double y() const
	{ return myy; }
    double z() const
	{ return myz; } // (depth)

    virtual void moveBy(double dx, double dy);
    void move(double x, double y);
    void setX(double a) { move(a,y()); }
    void setY(double a) { move(x(),a); }
    void setZ(double a) { myz=a; changeChunks(); }

    bool animated() const;
    virtual void setAnimated(bool y);
    virtual void setVelocity( double vx, double vy);
    void setXVelocity( double vx ) { setVelocity(vx,yVelocity()); }
    void setYVelocity( double vy ) { setVelocity(xVelocity(),vy); }
    double xVelocity() const;
    double yVelocity() const;
    virtual void advance(int stage);

    virtual bool collidesWith( const QCanvasItem* ) const=0;

    QCanvasItemList collisions(bool exact /* NO DEFAULT */ ) const;

    virtual void setCanvas(QCanvas*);

    virtual void draw(QPainter&)=0;

    void show();
    void hide();

    virtual void setVisible(bool yes);
    bool isVisible() const
	{ return (bool)vis; }
    virtual void setSelected(bool yes);
    bool isSelected() const
	{ return (bool)sel; }
    virtual void setEnabled(bool yes);
    bool isEnabled() const
	{ return (bool)ena; }
    virtual void setActive(bool yes);
    bool isActive() const
	{ return (bool)act; }
#ifndef QT_NO_COMPAT
    bool visible() const
	{ return (bool)vis; }
    bool selected() const
	{ return (bool)sel; }
    bool enabled() const
	{ return (bool)ena; }
    bool active() const
	{ return (bool)act; }
#endif

    enum RttiValues {
	Rtti_Item = 0,
	Rtti_Sprite = 1,
	Rtti_PolygonalItem = 2,
	Rtti_Text = 3,
	Rtti_Polygon = 4,
	Rtti_Rectangle = 5,
	Rtti_Ellipse = 6,
	Rtti_Line = 7,
	Rtti_Spline = 8
    };

    virtual int rtti() const;
    static int RTTI;

    virtual QRect boundingRect() const=0;
    virtual QRect boundingRectAdvanced() const;

    QCanvas* canvas() const
	{ return cnv; }

protected:
    void update() { changeChunks(); }

private:
    // For friendly subclasses...

    friend class QCanvasPolygonalItem;
    friend class QCanvasSprite;
    friend class QCanvasRectangle;
    friend class QCanvasPolygon;
    friend class QCanvasEllipse;
    friend class QCanvasText;
    friend class QCanvasLine;

    virtual QPointArray chunks() const;
    virtual void addToChunks();
    virtual void removeFromChunks();
    virtual void changeChunks();
    virtual bool collidesWith( const QCanvasSprite*,
			       const QCanvasPolygonalItem*,
			       const QCanvasRectangle*,
			       const QCanvasEllipse*,
			       const QCanvasText* ) const = 0;
    // End of friend stuff

    QCanvas* cnv;
    static QCanvas* current_canvas;
    double myx,myy,myz;
    QCanvasItemExtra *ext;
    QCanvasItemExtra& extra();
    uint ani:1;
    uint vis:1;
    uint val:1;
    uint sel:1;
    uint ena:1;
    uint act:1;
};


class QCanvasData;

class QM_EXPORT_CANVAS QCanvas : public QObject
{
    Q_OBJECT
public:
    QCanvas( QObject* parent = 0, const char* name = 0 );
    QCanvas(int w, int h);
    QCanvas( QPixmap p, int h, int v, int tilewidth, int tileheight );

    virtual ~QCanvas();

    virtual void setTiles( QPixmap tiles, int h, int v,
			   int tilewidth, int tileheight );
    virtual void setBackgroundPixmap( const QPixmap& p );
    QPixmap backgroundPixmap() const;

    virtual void setBackgroundColor( const QColor& c );
    QColor backgroundColor() const;

    virtual void setTile( int x, int y, int tilenum );
    int tile( int x, int y ) const
	{ return grid[x+y*htiles]; }

    int tilesHorizontally() const
	{ return htiles; }
    int tilesVertically() const
	{ return vtiles; }

    int tileWidth() const
	{ return tilew; }
    int tileHeight() const
	{ return tileh; }

    virtual void resize(int width, int height);
    int width() const
	{ return awidth; }
    int height() const
	{ return aheight; }
    QSize size() const
	{ return QSize(awidth,aheight); }
    QRect rect() const
	{ return QRect( 0, 0, awidth, aheight ); }
    bool onCanvas( int x, int y ) const
	{ return x>=0 && y>=0 && x<awidth && y<aheight; }
    bool onCanvas( const QPoint& p ) const
	{ return onCanvas(p.x(),p.y()); }
    bool validChunk( int x, int y ) const
	{ return x>=0 && y>=0 && x<chwidth && y<chheight; }
    bool validChunk( const QPoint& p ) const
	{ return validChunk(p.x(),p.y()); }

    int chunkSize() const
	{ return chunksize; }
    virtual void retune(int chunksize, int maxclusters=100);

    bool sameChunk(int x1, int y1, int x2, int y2) const
	{ return x1/chunksize==x2/chunksize && y1/chunksize==y2/chunksize; }
    virtual void setChangedChunk(int i, int j);
    virtual void setChangedChunkContaining(int x, int y);
    virtual void setAllChanged();
    virtual void setChanged(const QRect& area);
    virtual void setUnchanged(const QRect& area);

    // These call setChangedChunk.
    void addItemToChunk(QCanvasItem*, int i, int j);
    void removeItemFromChunk(QCanvasItem*, int i, int j);
    void addItemToChunkContaining(QCanvasItem*, int x, int y);
    void removeItemFromChunkContaining(QCanvasItem*, int x, int y);

    QCanvasItemList allItems();
    QCanvasItemList collisions( const QPoint&) const;
    QCanvasItemList collisions( const QRect&) const;
    QCanvasItemList collisions( const QPointArray& pa, const QCanvasItem* item,
				bool exact) const;

    void drawArea(const QRect&, QPainter* p, bool double_buffer=FALSE);

    // These are for QCanvasView to call
    virtual void addView(QCanvasView*);
    virtual void removeView(QCanvasView*);
    void drawCanvasArea(const QRect&, QPainter* p=0, bool double_buffer=TRUE);
    void drawViewArea( QCanvasView* view, QPainter* p, const QRect& r, bool dbuf );

    // These are for QCanvasItem to call
    virtual void addItem(QCanvasItem*);
    virtual void addAnimation(QCanvasItem*);
    virtual void removeItem(QCanvasItem*);
    virtual void removeAnimation(QCanvasItem*);

    virtual void setAdvancePeriod(int ms);
    virtual void setUpdatePeriod(int ms);

    virtual void setDoubleBuffering(bool y);

signals:
    void resized();

public slots:
    virtual void advance();
    virtual void update();

protected:
    virtual void drawBackground(QPainter&, const QRect& area);
    virtual void drawForeground(QPainter&, const QRect& area);

private:
    void init(int w, int h, int chunksze=16, int maxclust=100);

    QCanvasChunk& chunk(int i, int j) const;
    QCanvasChunk& chunkContaining(int x, int y) const;

    QRect changeBounds(const QRect& inarea);
    void drawChanges(const QRect& inarea);

    QPixmap offscr;
    int awidth,aheight;
    int chunksize;
    int maxclusters;
    int chwidth,chheight;
    QCanvasChunk* chunks;

    QCanvasData* d;

    void initTiles(QPixmap p, int h, int v, int tilewidth, int tileheight);
    ushort *grid;
    ushort htiles;
    ushort vtiles;
    ushort tilew;
    ushort tileh;
    bool oneone;
    QPixmap pm;
    QTimer* update_timer;
    QColor bgcolor;
    bool debug_redraw_areas;
    bool dblbuf;

    friend void qt_unview(QCanvas* c);

#if defined(Q_DISABLE_COPY) // Disabled copy constructor and operator=
    QCanvas( const QCanvas & );
    QCanvas &operator=( const QCanvas & );
#endif
};

class QCanvasViewData;

class QM_EXPORT_CANVAS QCanvasView : public QScrollView
{
    Q_OBJECT
public:

    QCanvasView(QWidget* parent=0, const char* name=0, WFlags f=0);
    QCanvasView(QCanvas* viewing, QWidget* parent=0, const char* name=0, WFlags f=0);
    ~QCanvasView();

    QCanvas* canvas() const
	{ return viewing; }
    void setCanvas(QCanvas* v);

    const QWMatrix &worldMatrix() const;
    const QWMatrix &inverseWorldMatrix() const;
    bool setWorldMatrix( const QWMatrix & );

protected:
    void drawContents( QPainter*, int cx, int cy, int cw, int ch );
    QSize sizeHint() const;

private:
    void drawContents( QPainter* );
    QCanvas* viewing;
    QCanvasViewData* d;
    friend void qt_unview(QCanvas* c);

private slots:
    void cMoving(int,int);
    void updateContentsSize();

private:
#if defined(Q_DISABLE_COPY) // Disabled copy constructor and operator=
    QCanvasView( const QCanvasView & );
    QCanvasView &operator=( const QCanvasView & );
#endif
};


class QM_EXPORT_CANVAS QCanvasPixmap : public QPixmap
{
public:
#ifndef QT_NO_IMAGEIO
    QCanvasPixmap(const QString& datafilename);
#endif
    QCanvasPixmap(const QImage& image);
    QCanvasPixmap(const QPixmap&, const QPoint& hotspot);
    ~QCanvasPixmap();

    int offsetX() const
	{ return hotx; }
    int offsetY() const
	{ return hoty; }
    void setOffset(int x, int y) { hotx = x; hoty = y; }

private:
#if defined(Q_DISABLE_COPY)
    QCanvasPixmap( const QCanvasPixmap & );
    QCanvasPixmap &operator=( const QCanvasPixmap & );
#endif
    void init(const QImage&);
    void init(const QPixmap& pixmap, int hx, int hy);

    friend class QCanvasSprite;
    friend class QCanvasPixmapArray;
    friend bool qt_testCollision(const QCanvasSprite* s1, const QCanvasSprite* s2);

    int hotx,hoty;

    QImage* collision_mask;
};


class QM_EXPORT_CANVAS QCanvasPixmapArray
{
public:
    QCanvasPixmapArray();
#ifndef QT_NO_IMAGEIO
    QCanvasPixmapArray(const QString& datafilenamepattern, int framecount=0);
#endif
    // this form is deprecated
    QCanvasPixmapArray(QPtrList<QPixmap>, QPtrList<QPoint> hotspots);

    QCanvasPixmapArray(QValueList<QPixmap>, QPointArray hotspots = QPointArray() );
    ~QCanvasPixmapArray();

#ifndef QT_NO_IMAGEIO
    bool readPixmaps(const QString& datafilenamepattern, int framecount=0);
    bool readCollisionMasks(const QString& filenamepattern);
#endif

    // deprecated
    bool operator!(); // Failure check.
    bool isValid() const;

    QCanvasPixmap* image(int i) const
	{ return img ? img[i] : 0; }
    void setImage(int i, QCanvasPixmap* p);
    uint count() const
	{ return (uint)framecount; }

private:
#if defined(Q_DISABLE_COPY)
    QCanvasPixmapArray( const QCanvasPixmapArray & );
    QCanvasPixmapArray &operator=( const QCanvasPixmapArray & );
#endif
#ifndef QT_NO_IMAGEIO
    bool readPixmaps(const QString& datafilenamepattern, int framecount, bool maskonly);
#endif

    void reset();
    int framecount;
    QCanvasPixmap** img;
};


class QM_EXPORT_CANVAS QCanvasSprite : public QCanvasItem
{
public:
    QCanvasSprite(QCanvasPixmapArray* array, QCanvas* canvas);

    void setSequence(QCanvasPixmapArray* seq);

    virtual ~QCanvasSprite();

    void move(double x, double y);
    virtual void move(double x, double y, int frame);
    void setFrame(int);
    enum FrameAnimationType { Cycle, Oscillate };
    virtual void setFrameAnimation(FrameAnimationType=Cycle, int step=1, int state=0);
    int frame() const
	{ return frm; }
    int frameCount() const
	{ return images->count(); }

    int rtti() const;
    static int RTTI;

    bool collidesWith( const QCanvasItem* ) const;

    QRect boundingRect() const;

    // is there a reason for these to be protected? Lars
//protected:

    int width() const;
    int height() const;

    int leftEdge() const;
    int topEdge() const;
    int rightEdge() const;
    int bottomEdge() const;

    int leftEdge(int nx) const;
    int topEdge(int ny) const;
    int rightEdge(int nx) const;
    int bottomEdge(int ny) const;
    QCanvasPixmap* image() const
	{ return images->image(frm); }
    virtual QCanvasPixmap* imageAdvanced() const;
    QCanvasPixmap* image(int f) const
	{ return images->image(f); }
    virtual void advance(int stage);

public:
    void draw(QPainter& painter);

private:
#if defined(Q_DISABLE_COPY)
    QCanvasSprite( const QCanvasSprite & );
    QCanvasSprite &operator=( const QCanvasSprite & );
#endif
    void addToChunks();
    void removeFromChunks();
    void changeChunks();

    int frm;
    ushort anim_val;
    uint anim_state:2;
    uint anim_type:14;
    bool collidesWith( const QCanvasSprite*,
		       const QCanvasPolygonalItem*,
		       const QCanvasRectangle*,
		       const QCanvasEllipse*,
		       const QCanvasText* ) const;

    friend bool qt_testCollision( const QCanvasSprite* s1,
				  const QCanvasSprite* s2 );

    QCanvasPixmapArray* images;
};

class QPolygonalProcessor;

class QM_EXPORT_CANVAS QCanvasPolygonalItem : public QCanvasItem
{
public:
    QCanvasPolygonalItem(QCanvas* canvas);
    virtual ~QCanvasPolygonalItem();

    bool collidesWith( const QCanvasItem* ) const;

    virtual void setPen(QPen p);
    virtual void setBrush(QBrush b);

    QPen pen() const
	{ return pn; }
    QBrush brush() const
	{ return br; }

    virtual QPointArray areaPoints() const=0;
    virtual QPointArray areaPointsAdvanced() const;
    QRect boundingRect() const;

    int rtti() const;
    static int RTTI;

protected:
    void draw(QPainter &);
    virtual void drawShape(QPainter &) = 0;

    bool winding() const;
    void setWinding(bool);

    void invalidate();
    bool isValid() const
	{ return (bool)val; }

private:
    void scanPolygon( const QPointArray& pa, int winding,
		      QPolygonalProcessor& process ) const;
    QPointArray chunks() const;

    bool collidesWith( const QCanvasSprite*,
		       const QCanvasPolygonalItem*,
		       const QCanvasRectangle*,
		       const QCanvasEllipse*,
		       const QCanvasText* ) const;

    QBrush br;
    QPen pn;
    uint wind:1;
};


class QM_EXPORT_CANVAS QCanvasRectangle : public QCanvasPolygonalItem
{
public:
    QCanvasRectangle(QCanvas* canvas);
    QCanvasRectangle(const QRect&, QCanvas* canvas);
    QCanvasRectangle(int x, int y, int width, int height, QCanvas* canvas);

    ~QCanvasRectangle();

    int width() const;
    int height() const;
    void setSize(int w, int h);
    QSize size() const
	{ return QSize(w,h); }
    QPointArray areaPoints() const;
    QRect rect() const
	{ return QRect(int(x()),int(y()),w,h); }

    bool collidesWith( const QCanvasItem* ) const;

    int rtti() const;
    static int RTTI;

protected:
    void drawShape(QPainter &);
    QPointArray chunks() const;

private:
    bool collidesWith(   const QCanvasSprite*,
			 const QCanvasPolygonalItem*,
			 const QCanvasRectangle*,
			 const QCanvasEllipse*,
			 const QCanvasText* ) const;

    int w, h;
};


class QM_EXPORT_CANVAS QCanvasPolygon : public QCanvasPolygonalItem
{
public:
    QCanvasPolygon(QCanvas* canvas);
    ~QCanvasPolygon();
    void setPoints(QPointArray);
    QPointArray points() const;
    void moveBy(double dx, double dy);

    QPointArray areaPoints() const;

    int rtti() const;
    static int RTTI;

protected:
    void drawShape(QPainter &);
    QPointArray poly;
};


class QM_EXPORT_CANVAS QCanvasSpline : public QCanvasPolygon
{
public:
    QCanvasSpline(QCanvas* canvas);
    ~QCanvasSpline();

    void setControlPoints(QPointArray, bool closed=TRUE);
    QPointArray controlPoints() const;
    bool closed() const;

    int rtti() const;
    static int RTTI;

private:
    void recalcPoly();
    QPointArray bez;
    bool cl;
};


class QM_EXPORT_CANVAS QCanvasLine : public QCanvasPolygonalItem
{
public:
    QCanvasLine(QCanvas* canvas);
    ~QCanvasLine();
    void setPoints(int x1, int y1, int x2, int y2);

    QPoint startPoint() const
	{ return QPoint(x1,y1); }
    QPoint endPoint() const
	{ return QPoint(x2,y2); }

    int rtti() const;
    static int RTTI;

    void setPen(QPen p);
    void moveBy(double dx, double dy);

protected:
    void drawShape(QPainter &);
    QPointArray areaPoints() const;

private:
    int x1,y1,x2,y2;
};


class QM_EXPORT_CANVAS QCanvasEllipse : public QCanvasPolygonalItem
{

public:
    QCanvasEllipse( QCanvas* canvas );
    QCanvasEllipse( int width, int height, QCanvas* canvas );
    QCanvasEllipse( int width, int height, int startangle, int angle,
		    QCanvas* canvas );

    ~QCanvasEllipse();

    int width() const;
    int height() const;
    void setSize(int w, int h);
    void setAngles(int start, int length);
    int angleStart() const
	{ return a1; }
    int angleLength() const
	{ return a2; }
    QPointArray areaPoints() const;

    bool collidesWith( const QCanvasItem* ) const;

    int rtti() const;
    static int RTTI;

protected:
    void drawShape(QPainter &);

private:
    bool collidesWith( const QCanvasSprite*,
		       const QCanvasPolygonalItem*,
		       const QCanvasRectangle*,
		       const QCanvasEllipse*,
		       const QCanvasText* ) const;
    int w, h;
    int a1, a2;
};


class QCanvasTextExtra;

class QM_EXPORT_CANVAS QCanvasText : public QCanvasItem
{
public:
    QCanvasText(QCanvas* canvas);
    QCanvasText(const QString&, QCanvas* canvas);
    QCanvasText(const QString&, QFont, QCanvas* canvas);

    virtual ~QCanvasText();

    void setText( const QString& );
    void setFont( const QFont& );
    void setColor( const QColor& );
    QString text() const;
    QFont font() const;
    QColor color() const;

    void moveBy(double dx, double dy);

    int textFlags() const
	{ return flags; }
    void setTextFlags(int);

    QRect boundingRect() const;

    bool collidesWith( const QCanvasItem* ) const;

    int rtti() const;
    static int RTTI;

protected:
    virtual void draw(QPainter&);

private:
#if defined(Q_DISABLE_COPY)
    QCanvasText( const QCanvasText & );
    QCanvasText &operator=( const QCanvasText & );
#endif
    void addToChunks();
    void removeFromChunks();
    void changeChunks();

    void setRect();
    QRect brect;
    QString txt;
    int flags;
    QFont fnt;
    QColor col;
    QCanvasTextExtra* extra;

    bool collidesWith(   const QCanvasSprite*,
			 const QCanvasPolygonalItem*,
			 const QCanvasRectangle*,
			 const QCanvasEllipse*,
			 const QCanvasText* ) const;
};

#define Q_DEFINED_QCANVAS
#include "qwinexport.h"
#endif // QT_NO_CANVAS

#endif // QCANVAS_H

Publicité

Best Of

Actualités les plus lues

Semaine
Mois
Année
  1. « Quelque chose ne va vraiment pas avec les développeurs "modernes" », un développeur à "l'ancienne" critique la multiplication des bibliothèques 64
  2. Apercevoir la troisième dimension ou l'utilisation multithreadée d'OpenGL dans Qt, un article des Qt Quarterly traduit par Guillaume Belz 0
  3. Les développeurs ignorent-ils trop les failles découvertes dans leur code ? Prenez-vous en compte les remarques des autres ? 17
  4. BlackBerry 10 : premières images du prochain OS de RIM qui devrait intégrer des widgets et des tuiles inspirées de Windows Phone 0
  5. Quelles nouveautés de C++11 Visual C++ doit-il rapidement intégrer ? Donnez-nous votre avis 10
  6. Adieu qmake, bienvenue qbs : Qt Building Suite, un outil déclaratif et extensible pour la compilation de projets Qt 17
  7. La rubrique Qt a besoin de vous ! 1
Page suivante

Le blog Digia au hasard

Logo

Créer des applications avec un style Metro avec Qt, exemples en QML et C++, un article de Digia Qt traduit par Thibaut Cuvelier

Le blog Digia est l'endroit privilégié pour la communication sur l'édition commerciale de Qt, où des réponses publiques sont apportées aux questions les plus posées au support. Lire l'article.

Communauté

Ressources

Liens utiles

Contact

  • Vous souhaitez rejoindre la rédaction ou proposer un tutoriel, une traduction, une question... ? Postez dans le forum Contribuez ou contactez-nous par MP ou par email (voir en bas de page).

Qt dans le magazine

Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 3.3
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web