Qt's Property SystemQt provides a sophisticated property system similar to those supplied by some compiler vendors. However, as a compiler- and platform-independent library, Qt cannot rely on non-standard compiler features like __property or [property]. Our solution works with any standard C++ compiler on every platform we support. It's based on the meta-object system that also provides object communication through signals and slots. RequirementsThe Q_PROPERTY() macro in a class declaration declares a property. Properties can only be declared in classes that inherit QObject. To the outer world, a property appears to be similar to a data member. But properties have several features that distinguish them from ordinary data members:
The read, write and reset functions can be just about any member functions, inherited or not, virtual or not. The only exception is that member functions must be inherited from the first inherited class in the case of multiple inheritance. Reading and Writing PropertiesProperties can be read and written through generic functions in QObject without knowing anything about the class in use. In the code snippet below, the QObject::setProperty() call is equivalent to the QAbstractButton::setDown() call: QPushButton *button = new QPushButton;
QObject *object = button;
// button and object point to the same object
button->setDown(true);
object->setProperty("down", true);
Equivalent, that is, except that the first is faster and provides much better diagnostics at compile time. When practical, the first is better. However, since you can get a list of all available properties for any QObject through its QMetaObject, QObject::setProperty() can give you control over classes that weren't available at compile time. As well as QObject::setProperty(), there is a corresponding QObject::property() function. QMetaObject::propertyCount() returns the number of all available properties. QMetaObject::property() returns the property data for a given property index: a QMetaProperty object. A Simple ExampleHere's a simple example that shows the most important property functions in use: class MyClass : public QObject { Q_OBJECT public: MyClass(QObject *parent = 0); ~MyClass(); enum Priority { High, Low, VeryHigh, VeryLow }; void setPriority(Priority priority); Priority priority() const; }; The class has a property priority that is not yet known to the meta-object system. In order to make the property known, you must declare it with the Q_PROPERTY() macro. The syntax is as follows: Q_PROPERTY(type name READ getFunction [WRITE setFunction] [RESET resetFunction] [DESIGNABLE bool] [SCRIPTABLE bool] [STORED bool]) For the declaration to be valid, the get function must be const and to return either the type itself, a pointer to it, or a reference to it. The optional write function must return void and must take exactly one argument, either the type itself, a pointer or a const reference to it. The meta-object compiler enforces this. The type of a property can be any QVariant supported type or an enumeration type declared in the class itself. Since MyClass uses the enumeration type Priority for the property, this type must be registered with the property system as well. It is possible to set a value by name, like this: obj->setProperty("priority", "VeryHigh"); In the case of QList and QMap properties, the value passes is a QVariant whose value is the entire list or map. Header FilesIt is usually necessary to include the header files for each value type that you use in property definitions. For example: Q_PROPERTY(QDate date READ getDate WRITE setDate) Since the property is based on the QDate class, the <QDate> header file should be included in the file containing the above property definition. Using Enums and Flags in PropertiesEnumeration types are registered with the Q_ENUMS() macro. Here's the final class declaration including the property related declarations: class MyClass : public QObject { Q_OBJECT Q_PROPERTY(Priority priority READ priority WRITE setPriority) Q_ENUMS(Priority) public: MyClass(QObject *parent = 0); ~MyClass(); enum Priority { High, Low, VeryHigh, VeryLow }; void setPriority(Priority priority); Priority priority() const; }; Note that if you want to register an enum (using Q_ENUMS()) that is declared in another class, the enum must be fully qualified with the name of the class defining it. In addition, the class defining the enum has to inherit QObject as well as declare the enum using Q_ENUMS(). Another similar macro is Q_FLAGS(). Like Q_ENUMS(), it registers an enumeration type but marks it in addition as a set of "flags", i.e. the enumeration values can be OR'd together. An I/O class might have enumeration values Read and Write and accept Read | Write: such an enum is best handled with Q_FLAGS(), rather than Q_ENUMS(). The remaining keywords in the Q_PROPERTY() section are RESET, DESIGNABLE, SCRIPTABLE, and STORED.
Adding Additional Information to a ClassConnected to the property system is an additional macro, Q_CLASSINFO(), that can be used to attach additional name--value pairs to a class's meta-object, for example: Q_CLASSINFO("Version", "3.0.0") Like other meta-data, class information is accessible at run-time through the meta-object; see QMetaObject::classInfo() for details. Dynamic PropertiesIn addition to properties defined using Q_PROPERTY in a class it is possible to dynamically add and remove properties to any QObject at run-time. If setProperty is called with a property not statically defined using Q_PROPERTY it is automatically added as dynamic property and its value is stored in the object. The value can be queried using the property() method, just like with static properties. See also Meta-Object System and Signals and Slots. |
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