In this chapter we will se how to write a simple GUI test.
Writing a GUI test
This time, let's assume you want to test the behavior of our QLineEdit class. As before, you will need a class that contains your test function:
#include <QtGui>
#include <QtTest/QtTest>
class TestGui: public QObject
{
Q_OBJECT
private slots:
void testGui();
};
The only difference is that you need to include the QtGui class definitions in addition to the QTest namespace.
void TestGui::testGui()
{
QLineEdit lineEdit;
QTest::keyClicks(&lineEdit, "hello world");
QCOMPARE(lineEdit.text(), QString("hello world"));
}
In the implementation of the test function we first create a QLineEdit. Then we simulate writing "hello world" in the line edit using the QTest::keyClicks() function.
QTest::keyClicks() simulates clicking a sequence of keys on a widget. Optionally, a keyboard modifier can be specified as well as a delay (in milliseconds) of the test after each key click. In a similar way, you can use the QTest::keyClick(), QTest::keyPress(), QTest::keyRelease(), QTest::mouseClick(), QTest::mouseDClick(), QTest::mouseMove(), QTest::mousePress() and QTest::mouseRelease() functions to simulate the associated GUI events.
Finally, we use the QCOMPARE() macro to check if the line edit's text is as expected.
As before, to make our test case a stand-alone executable, the following two lines are needed:
QTEST_MAIN(TestGui)
#include "testgui.moc"
The QTEST_MAIN() macro expands to a simple main() method that runs all the test functions, and since both the declaration and the implementation of our test class are in a .cpp file, we also need to include the generated moc file to make Qt's introspection work.
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