leveltwo.pro Example Filedemos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro# Copyright (c) 2010 Nokia Corporation. TEMPLATE = lib #VERSION = 1.1.0 CONFIG += plugin INCLUDEPATH += ../ HEADERS = leveltwo.h SOURCES = leveltwo.cpp TARGET = $$qtLibraryTarget(leveltwo) OTHER_FILES += qml/Level.qml \ qml/Enemy.qml \ qml/Level.js # SYMBIAN --------------------------- symbian: { # Load predefined include paths (e.g. QT_PLUGINS_BASE_DIR) to be used in the pro-files load(data_caging_paths) # EPOCALLOWDLLDATA have to set true because Qt macros has initialised global data TARGET.EPOCALLOWDLLDATA=1 TARGET.UID3 = 0xE07dfb67 TARGET.CAPABILITY = NetworkServices \ Location \ ReadUserData \ WriteUserData \ LocalServices \ UserEnvironment # Defines plugin stub file into Symbian .pkg package pluginDep.sources = leveltwo.dll pluginDep.path = $$QT_PLUGINS_BASE_DIR/quickhitlevels DEPLOYMENT += pluginDep # Graphics and Sounds for the plugin BLD_INF_RULES.prj_exports += "gfx/background2.png ../winscw/c/Data/gfx/background2.png" \ "gfx/background_loop.png ../winscw/c/Data/gfx/background_loop.png" \ "gfx/enemy1.png ../winscw/c/Data/gfx/enemy1.png" \ "gfx/fire2.png ../winscw/c/Data/gfx/fire2.png" \ "gfx/fire.png ../winscw/c/Data/gfx/fire.png" \ "gfx/missile2.png ../winscw/c/Data/gfx/missile2.png" \ "gfx/enemy_missile2.png ../winscw/c/Data/gfx/enemy_missile2.png" \ "gfx/ship.png ../winscw/c/Data/gfx/ship.png" \ "gfx/transparent.png ../winscw/c/Data/gfx/transparent.png" \ "gfx/star3.png ../winscw/c/Data/gfx/star3.png" \ "gfx/blue_fire.png ../winscw/c/Data/gfx/blue_fire.png" \ "sound/enemy_explosion.wav ../winscw/c/Data/sound/enemy_explosion.wav" \ "sound/myship_explosion.wav ../winscw/c/Data/sound/myship_explosion.wav" \ "sound/enableship.wav ../winscw/c/Data/sound/enableship.wav" \ "sound/laser.wav ../winscw/c/Data/sound/laser.wav" \ "sound/level2.wav ../winscw/c/Data/sound/level2.wav" \ "qml/Level.qml ../winscw/c/Data/Level.qml" \ "qml/Level.js ../winscw/c/Data/Level.js" \ "qml/Enemy.qml ../winscw/c/Data/Enemy.qml" myQml.sources = qml/* myQml.path = c:/system/quickhitdata/leveltwo myGraphic.sources = gfx/* myGraphic.path = c:/system/quickhitdata/leveltwo/gfx mySound.sources = sound/* mySound.path = c:/system/quickhitdata/leveltwo/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels # Installs binaries INSTALLS += target } # WINDOWS --------------------------- win32: { # Copy level sounds and graphics into right destination system(mkdir c:\quickhitdata\leveltwo) system(mkdir c:\quickhitdata\leveltwo\gfx) system(mkdir c:\quickhitdata\leveltwo\sound) system(copy qml\*.* c:\quickhitdata\leveltwo) system(copy gfx\*.* c:\quickhitdata\leveltwo\gfx) system(copy sound\*.* c:\quickhitdata\leveltwo\sound) # Installs binaries target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels INSTALLS += target } # MAEMO_5 --------------------------- maemo5: { myQml.path = /home/user/.quickhitdata/leveltwo/ myQml.files += qml/* myGraphic.path = /home/user/.quickhitdata/leveltwo/gfx/ myGraphic.files += gfx/* mySound.path = /home/user/.quickhitdata/leveltwo/sound/ mySound.files += sound/* target.path += /usr/lib/qt4/plugins/quickhitlevels # Installs qml, binaries, sounds and graphics INSTALLS += target myGraphic mySound myQml } © 2008-2011 Nokia Corporation and/or its subsidiaries. Nokia, Qt and their respective logos are trademarks of Nokia Corporation in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. Privacy Policy Licensees holding valid Qt Commercial licenses may use this document in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia. Alternatively, this document may be used under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. |