Member Function Documentation
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat ()
Creates a QGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no attachments, texture target GL_TEXTURE_2D, and internal format GL_RGBA8. On OpenGL/ES systems, the default internal format is GL_RGBA.
See also samples(), attachment(), and internalTextureFormat().
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat ( const QGLFramebufferObjectFormat & other )
Constructs a copy of other.
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat ()
Destroys the QGLFramebufferObjectFormat.
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
See also setAttachment().
GLenum QGLFramebufferObjectFormat::internalTextureFormat () const
Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. The default is GL_RGBA8 on desktop OpenGL systems, and GL_RGBA on OpenGL/ES systems.
See also setInternalTextureFormat().
int QGLFramebufferObjectFormat::samples () const
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.
See also setSamples().
Sets the attachment configuration of a framebuffer object to attachment.
See also attachment().
void QGLFramebufferObjectFormat::setInternalTextureFormat ( GLenum internalTextureFormat )
Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat.
See also internalTextureFormat().
void QGLFramebufferObjectFormat::setSamples ( int samples )
Sets the number of samples per pixel for a multisample framebuffer object to samples. The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects can not be bound as textures. Also, the GL_EXT_framebuffer_multisample extension is required to create a framebuffer with more than one sample per pixel.
See also samples().
void QGLFramebufferObjectFormat::setTextureTarget ( GLenum target )
Sets the texture target of the texture attached to a framebuffer object to target. Ignored for multisample framebuffer objects.
See also textureTarget() and samples().
GLenum QGLFramebufferObjectFormat::textureTarget () const
Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is GL_TEXTURE_2D.
See also setTextureTarget() and samples().
bool QGLFramebufferObjectFormat::operator!= ( const QGLFramebufferObjectFormat & other ) const
Returns false if all the options of this framebuffer object format are the same as other; otherwise returns true.
QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator= ( const QGLFramebufferObjectFormat & other )
Assigns other to this object.
bool QGLFramebufferObjectFormat::operator== ( const QGLFramebufferObjectFormat & other ) const
Returns true if all the options of this framebuffer object format are the same as other; otherwise returns false.