- QMatrix4x4 ()
- QMatrix4x4 ( const qreal * )
- QMatrix4x4 ( qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal )
- QMatrix4x4 ( const QGenericMatrix<N, M, qreal> & )
- QMatrix4x4 ( const QTransform & )
- QMatrix4x4 ( const QMatrix & )
- column ( int ) const : QVector4D
- constData () const : const qreal *
- copyDataTo ( qreal * ) const
- data () : qreal *
- data () const : const qreal *
- determinant () const : qreal
- fill ( qreal )
- flipCoordinates ()
- frustum ( qreal, qreal, qreal, qreal, qreal, qreal )
- inverted ( bool * ) const : QMatrix4x4
- isIdentity () const : bool
- lookAt ( const QVector3D &, const QVector3D &, const QVector3D & )
- map ( const QPoint & ) const : QPoint
- map ( const QPointF & ) const : QPointF
- map ( const QVector3D & ) const : QVector3D
- map ( const QVector4D & ) const : QVector4D
- mapRect ( const QRect & ) const : QRect
- mapRect ( const QRectF & ) const : QRectF
- mapVector ( const QVector3D & ) const : QVector3D
- normalMatrix () const : QMatrix3x3
- optimize ()
- ortho ( qreal, qreal, qreal, qreal, qreal, qreal )
- ortho ( const QRect & )
- ortho ( const QRectF & )
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- perspective ( qreal, qreal, qreal, qreal )
- rotate ( qreal, const QVector3D & )
- rotate ( const QQuaternion & )
- rotate ( qreal, qreal, qreal, qreal )
- row ( int ) const : QVector4D
- scale ( const QVector3D & )
- scale ( qreal, qreal )
- scale ( qreal, qreal, qreal )
- scale ( qreal )
- setColumn ( int, const QVector4D & )
- setRow ( int, const QVector4D & )
- setToIdentity ()
- toAffine () const : QMatrix
- toGenericMatrix () const : QGenericMatrix<N, M, qreal>
- toTransform () const : QTransform
- toTransform ( qreal ) const : QTransform
- translate ( const QVector3D & )
- translate ( qreal, qreal )
- translate ( qreal, qreal, qreal )
- transposed () const : QMatrix4x4
- operator QVariant () const
- operator!= ( const QMatrix4x4 & ) const : bool
- operator() ( int, int ) const : const qreal &
- operator() ( int, int ) : qreal &
- operator*= ( const QMatrix4x4 & ) : QMatrix4x4 &
- operator*= ( qreal ) : QMatrix4x4 &
- operator+= ( const QMatrix4x4 & ) : QMatrix4x4 &
- operator-= ( const QMatrix4x4 & ) : QMatrix4x4 &
- operator/= ( qreal ) : QMatrix4x4 &
- operator== ( const QMatrix4x4 & ) const : bool
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