Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Toutes les fonctions  ·  Vues d'ensemble  · 

Qt for Windows CE and OpenVG

Introduction

OpenVG is a standard API from the Khronos Group for accelerated 2D vector graphics and raster graphics. It is a dedicated API for 2D graphics on mobile devices. It is therefore more likely to be a better alternative for 2D acceleration than OpenGL/ES.

Using OpenVG with Qt

The QtOpenVG plugin provides support for OpenVG painting. OpenVG is optimized for 2D vector operations, and closely matches the functionality in QPainter. To translate QPainter operations into OpenVG calls, Qt uses a subclass of QPaintEngine. Unlike with OpenGL ES, OpenVG can be used for acceleration of regular widgets. It can therefore be an excellent substitute for the default raster-based QPaintEngine on hardware that supports the OpenVG API.

Configure

OpenVG support can be enabled by passing the -openvg option to configure. It is assumed that the following qmake variables are set to appropriate values in the qmake.conf file for your platform:

Most OpenVG implementations are based on EGL, so the following variables may also need to be set:

See qmake Variable Reference for more information on these variables.

Supported OpenVG Engines

Two kinds of OpenVG engines are currently supported: EGL based, and engines built on top of OpenGL such as ShivaVG. EGL based engines are preferred.

It is assumed that the EGL implementation has some way to turn a QWidget::winId() into an EGL rendering surface with eglCreateWindowSurface(). If this is not the case, then modifications may be needed to the code under src/gui/egl and src/plugins/graphicssystems/openvg to accomodate the EGL implementation.

The ShivaVG graphics system under src/plugins/graphicssystems/shivavg is an example of how to integrate a non-EGL implementation of OpenVG into Qt. It is currently only supported with Qt/X11 and being an example only, the resulting screen output may not be as good as with other OpenVG engines.

Using the OpenVG graphics system

Once the graphics system plugin has been built and installed, applications can be run as follows to use the plugin:

 app -graphicssystem OpenVG

If ShivaVG is being used, then substitute ShivaVG instead of OpenVG in the line above.

If the plugin fails to load, try setting the QT_DEBUG_PLUGINS environment variable to 1 and try again. Usually the plugin cannot be loaded because Qt cannot locate it in the directory plugins/graphicssystems within the Qt installation, or the dynamic library path does not include the directory containing the system's libOpenVG.so library.

Supported features

FeatureDescription
Context modesThe default configuration is "single-context" mode, where a single EGLContext object is used for all drawing, regardless of the surface. Multiple EGLSurfaces are created, one for each window surface or pixmap. eglMakeCurrent() is called with the same EGLContext every time, but a different EGLSurface.

Single-context mode is necessary for QPixmapData to be implemented in terms of a VGImage. If single-context mode is not enabled, then QPixmapData will use the fallback QRasterPixmapData implementation, which is less efficient performance-wise.

Single-context mode can be disabled with the QVG_NO_SINGLE_CONTEXT define if the OpenVG engine does not support one context with multiple surfaces.

Transformation matricesAll affine and projective transformation matrices are supported.

QVGPaintEngine will use the engine to accelerate affine transformation matrices only. When a projective transformation matrix is used, QVGPaintEngine will transform the coordinates before passing them to the engine. This will probably incur a performance penalty.

Pixmaps and images are always transformed by the engine, because OpenVG specifies that projective transformations must work for images.

It is recommended that client applications should avoid using projective transformations for non-image elements in performance critical code.

Composition modesThe following composition modes are supported:

The other members of QPainter::CompositionMode are not supported unless the VG_KHR_advanced_blending extension is present, in which case the following additional modes are supported:

Any attempt to set an unsupported mode will result in the actual mode being set to QPainter::CompositionMode_SourceOver. Client applications should avoid using unsupported modes.

Pens and brushesAll pen styles are supported, including cosmetic pens.

All brush styles are supported except for conical gradients, which are not supported by OpenVG 1.1. Conical gradients will be converted into a solid color brush corresponding to the first color in the gradient's color ramp.

Affine matrices are supported for brush transforms, but not projective matrices.

Rectangles, lines, and pointsRectangles, lines, and rounded rectangles use cached VGPath objects to try to accelerate drawing operations. vgModifyPathCoords() is used to modify the co-ordinates in the cached VGPath object each time fillRect(), drawRects(), drawLines(), or drawRoundedRect() is called.

If the engine does not implement vgModifyPathCoords() properly, then the QVG_NO_MODIFY_PATH define can be set to disable path caching. This will incur a performance penalty.

Points are implemented as lines from the point to itself. The cached line drawing VGPath object is used when drawing points.

Polygons and EllipsesPolygon and ellipse drawing creates a new VGPath object every time drawPolygon() or drawEllipse() is called. If the client application is making heavy use of these functions, the constant creation and destruction of VGPath objects could have an impact on performance.

If a projective transformation is active, ellipses are converted into cubic curves prior to transformation, which may further impact performance.

Client applications should avoid polygon and ellipse drawing in performance critical code if possible.

Other ObjectsMost other objects (arcs, pies, etc) use drawPath(), which takes a QPainterPath argument. The default implementation in QPainterEngineEx converts the QPainterPath into a QVectorPath and then calls draw(), which in turn converts the QVectorPath into a VGPath for drawing.

To reduce the overhead, we have overridden drawPath() in QVGPaintEngine to convert QPainterPath's directly into VGPath's. This should help improve performance compared to the default implementation.

Client applications should try to avoid these types of objects in performance critical code because of the QPainterPath to VGPath conversion cost.

ClippingClipping with QRect, QRectF, and QRegion objects is supported on all OpenVG engines with vgMask() if the transformation matrix is the identity or a simple origin translation.

Clipping with an arbitrary QPainterPath, or setting the clip region when the transformation matrix is simple, is supported only if the OpenVG engine has the vgRenderToMask() function (OpenVG 1.1 and higher).

The QVG_NO_RENDER_TO_MASK define will disable the use of vgRenderToMask().

The QVG_SCISSOR_CLIP define will disable clipping with vgMask() or vgRenderToMask() and instead use the scissor rectangle list to perform clipping. Clipping with an arbitrary QPainterPath will need to convert the path into a series of rectangles. If the number of rectangles exceeds VG_MAX_SCISSOR_RECTS, then the results will not be exact.

The QVG_SCISSOR_CLIP define should only be used if the OpenVG engine does not support vgMask() or vgRenderToMask().

OpacityOpacity is supported for all drawing operations. Solid color pens, solid color brushes, gradient brushes, and image drawing with drawPixmap() and drawImage() will probably have the best performance compared to other kinds of pens and brushes.
Text DrawingIf OpenVG 1.1 is used, the paint engine will use VG fonts to cache glyphs while drawing. If the engine does not support VG fonts correctly, QVG_NO_DRAW_GLYPHS can be defined to disable this mode. Text drawing performance will suffer if VG fonts are not used.

By default, image-based glyphs are used. If QVG_NO_IMAGE_GLYPHS is defined, then path-based glyphs will be used instead. QVG_NO_IMAGE_GLYPHS is ignored if QVG_NO_DRAW_GLYPHS is defined.

If path-based glyphs are used, then the OpenVG engine will need to support hinting to render text with good results. Image-based glyphs avoids the need for hinting and will usually give better results than path-based glyphs.

PixmapsIn single-context mode, pixmaps will be implemented using VGImage unless QVG_NO_PIXMAP_DATA is defined.

QVGPixmapData will convert QImage's into VGImage's when the application calls drawPixmap(), and the pixmap will be kept in VGImage form for the lifetime of the QVGPixmapData object. When the application tries to paint into a QPixmap with QPainter, the data will be converted back into a QImage and the raster paint engine will be used to render into the QImage.

This arrangement optimizes for the case of drawing the same static pixmap over and over (e.g. for icons), but does not optimize the case of drawing into pixmaps.

Bitmaps must use QRasterPixmapData. They are not accelerated with VGImage at present.

Pixmap filtersConvolution, colorize, drop shadow, and blur filters are accelerated using OpenVG operations.
ScrollingAccelerated scrolling is implemented but disabled by default unless QVG_BUFFER_SCROLLING is defined. This should only be enabled on OpenVG engines where vgCopyPixels() is known to be efficient.

Known issues

Performance of copying the contents of an OpenVG-rendered window to the screen needs platform-specific work in the QVGWindowSurface class.

Clipping with arbitrary non-rectangular paths only works on engines that support vgRenderToMask(). Simple rectangular paths are supported on all engines that correctly implement vgMask().

The paint engine is not yet thread-safe, so it is not recommended for use in threaded Qt applications that draw from multiple threads. Drawing should be limited to the main GUI thread.

Performance of projective matrices for non-image drawing is not as good as for affine matrices.

QPixmap's are implemented as VGImage objects so that they can be quickly rendered with drawPixmap(). Rendering into a QPixmap using QPainter will use the default Qt raster paint engine on a QImage copy of the QPixmap, and will not be accelerated. This issue may be addressed in a future version of the engine.

ShivaVG support is highly experimental and limited to Qt/X11. It is provided as an example of how to integrate a non-EGL engine.

Using OpenVG with Qt for Windows CE

Qt for Windows CE uses EGL 1.1 to embed OpenVG windows within the Windows CE window manager.

Note: Make sure that your Windows CE SDK have a working EGL implementation. If not, OpenVG will not work.

Note: There is currently no support for Blitting and Alpha blending in Qt for Windows CE.

Note: To configure Qt for Windows Mobile 5.0 and OpenVG support you can run configure like this:

 configure -platform win32-msvc2005 -xplatform wincewm50pocket-msvc2005 -opengl-es-cm
Publicité

Best Of

Actualités les plus lues

Semaine
Mois
Année
  1. « Quelque chose ne va vraiment pas avec les développeurs "modernes" », un développeur à "l'ancienne" critique la multiplication des bibliothèques 64
  2. Apercevoir la troisième dimension ou l'utilisation multithreadée d'OpenGL dans Qt, un article des Qt Quarterly traduit par Guillaume Belz 0
  3. Les développeurs ignorent-ils trop les failles découvertes dans leur code ? Prenez-vous en compte les remarques des autres ? 17
  4. BlackBerry 10 : premières images du prochain OS de RIM qui devrait intégrer des widgets et des tuiles inspirées de Windows Phone 0
  5. Quelles nouveautés de C++11 Visual C++ doit-il rapidement intégrer ? Donnez-nous votre avis 10
  6. Adieu qmake, bienvenue qbs : Qt Building Suite, un outil déclaratif et extensible pour la compilation de projets Qt 17
  7. La rubrique Qt a besoin de vous ! 1
Page suivante

Le Qt Quarterly au hasard

Logo

Abusons de QMap

Qt Quarterly est la revue trimestrielle proposée par Nokia et à destination des développeurs Qt. Ces articles d'une grande qualité technique sont rédigés par des experts Qt. Lire l'article.

Communauté

Ressources

Liens utiles

Contact

  • Vous souhaitez rejoindre la rédaction ou proposer un tutoriel, une traduction, une question... ? Postez dans le forum Contribuez ou contactez-nous par MP ou par email (voir en bas de page).

Qt dans le magazine

Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 4.7-snapshot
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web