BoomBlock.qml Example Filedeclarative/tutorials/samegame/samegame4/content/BoomBlock.qml/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.particles 1.0 Item { id: block property int type: 0 property bool dying: false property bool spawned: false Behavior on x { enabled: spawned; SpringAnimation{ spring: 2; damping: 0.2 } } Behavior on y { SpringAnimation{ spring: 2; damping: 0.2 } } Image { id: img anchors.fill: parent source: { if (type == 0) return "../../shared/pics/redStone.png"; else if (type == 1) return "../../shared/pics/blueStone.png"; else return "../../shared/pics/greenStone.png"; } opacity: 0 Behavior on opacity { NumberAnimation { properties:"opacity"; duration: 200 } } } Particles { id: particles width: 1; height: 1 anchors.centerIn: parent emissionRate: 0 lifeSpan: 700; lifeSpanDeviation: 600 angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation: 30 source: { if (type == 0) return "../../shared/pics/redStar.png"; else if (type == 1) return "../../shared/pics/blueStar.png"; else return "../../shared/pics/greenStar.png"; } } states: [ State { name: "AliveState" when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State { name: "DeathState" when: dying == true StateChangeScript { script: particles.burst(50); } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } } ] } |