Platform and Compiler Notes - SymbianThis page describes implementation details regarding the Qt for Symbian port. To get started with application development for Symbian devices, read the Connecting Symbian Devices document. Source CompatibilityQt for Symbian provides the same level of source compatibility guarantee as given for other platforms. That is, a program which compiles against a given version of Qt for Symbian will also compile against all future versions of the same major release. Binary CompatibilityAs with every supported platform, Qt strives to maintain application behavior and binary compatibility throughout the lifetime of the Qt 4.x major version and on the Symbian devices that support Qt. Symbian support in Qt SDK and Ovi Store were introduced with Qt 4.6. Each Qt release contains bug fixes that might change the API behavior and thereby affect application compatibility. In addition, Symbian devices have different input methods, such as different keyboard styles or touch input, screen sizes, memory, and CPU and GPU capabilities. Therefore, you must test applications on specific target devices to ensure compatibility. In order to build applications that are supported also on earlier devices, select the target in Qt SDK carefully. Generally, an earlier target (such as S60 5th Edition) is supported on a larger number of devices than a later target (such as Symbian Belle). Supported DevicesThe Support for Symbian document details the Qt support on different Symbian devices. The Nokia Smart Installer for Symbian document lists how Qt is supported on different Symbian devices through Smart Installer. Qt versions are supported by Symbian devices as follows:
Symbian devices have a pre-installed Qt support as follows:
Functionality SupportThe following technologies and classes are not supported: The following technologies have limited support:
Compiler NotesFor the application development the necessary compiler toolchain is included in Qt SDK. For instructions compiling Qt itself see the Installing Qt for the Symbian platform document. Known IssuesKnown issues can be found by visiting the wiki page with an up-to-date list of known issues, and the list of bugs can be found by browsing the S60 component in Qt's public task tracker, located at http://bugreports.qt.nokia.com/. For information about mixing exceptions with Symbian leaves, see Exception Safety with Symbian. Required CapabilitiesThe Qt libraries are typically signed with All -TCB capabilites but that does not mean your Qt application needs to be signed with the same capabilities to function properly. The capabilities your application needs to function properly depends on which parts of Qt you use. In a Qt application Symbian capabilities are defined in the TARGET.CAPABILITY qmake variable in the project file. Here is an overview for which capabilities may be needed when using different modules:
Note: Some modules rely on other modules. E.g. QtWebkit and QtDeclarative depend on QtNetwork and therefore any application that depends on these modules is also likely to need NetworkServices capability. For more information see the documentation of the individual Qt classes. If a class does not mention Symbian capabilities, it requires none. Multimedia SupportQt Mobility provides a high-level API for multimedia functionality with QtMultimediaKit. In addition, Qt provides the low-level QtMultimedia module that is internally used by the QtMultimediaKit. For more information on developing multimedia applications for Symbian devices, see Guide for Qt Multimedia Developers. Moreover, there is a third multimedia-related module called Phonon. Qt provides two backends for the Phonon module in Symbian: MMF and Helix. Note that Phonon is a legacy module and the QtMultimediaKit module is replacing Phonon in Qt 5. Although Phonon is supported in Symbian for backwards compatibility and there is no plan to remove Phonon from Symbian any new applications should use QtMultimediaKit in Symbian using Qt 4.7 bundle. The QtMultimediaKit feature set is comparable to that in Phonon. The following applies to Phonon:
Hardware Accelerated RenderingThe default graphics system on Symbian Anna is OpenVG, which uses OpenVG hardware to accelerate QPainter functions. There are a few exceptions, where Qt will use software rendering fallback. Devices like the N8 and C7 only have 32Mb of GPU memory and limited support for EGL surface transparency. These devices can be identified by querying theGL_RENDERER or VG_RENDERER string which evaluates to VideoCore III. On these devices, Qt will use software rendering in cases listed below.
OpenGL Support in SymbianQt 4.7 introduces the QtOpenGL module. QtOpenGL is supported on devices which support OpenGL ES 2.0. Symbian platforms prior to Symbian Anna (and Symbian^3) are not supported. QGLWidget usage as a QGraphicsView viewport is not recommended on Symbian. The OpenVG graphics system is not able to manage OpenGL graphics resources. Also, a QGLWidget object is not able to release its GPU resources when the application goes to the background. If OpenGL functionality is needed, OpenGL graphics system usage is recommended. If an application decides to use QGLWidget, then it is the application's responsibility to destroy and release QGLWidget and related OpenGL resources when the application goes to the background. Otherwise, the Graphics Out Of Memory monitor may decide to kill the application as it consumes GPU resources while in the background. Note: QGLBuffer, QGLFramebufferObject, QGLPixelBuffer, QGLShader, and QGLShaderProgram are direct GPU resources and it is the application's responsibility to manage them. UI Performance in S60 3rd and 5th Edition DevicesQt uses the QPainter class to perform low-level painting on widgets and other paint devices. QPainter provides functions to draw complex shapes, aligned text and pixmaps. It can also do vector path clipping, coordinate transformations and Porter-Duff composition. If the underlying graphics architecture does not support all of these operations then Qt uses the raster graphics system for rendering. In Symbian Anna (and Symbian^3) Qt uses hardware accelerated graphics as explained above. This is enabled by ScreenPlay Graphics Architecture in these devices. Most of the Symbian S60 3rd and 5th Edition devices have a graphics architecture that does not have native support for all functions provided by QPainter. In these non-ScreenPlay devices Qt uses the raster graphics system by default that has a performance penalty compared to native Symbian rendering. In order to be able to perform all functions provided by QPainter, the raster graphics system needs to have pixel level framebuffer access. To make this possible in non-ScreenPlay devices Qt has to create an additional offscreen buffer that is the target for all Qt rendering operations. Qt renders the widget tree to the offscreen buffer and the offscreen buffer is blitted to the framebuffer via Symbian Window Server. The following table shows the rendering stacks of native Symbian and Qt in non-ScreenPlay devices.
The following diagrams show a simplified sequence of drawing a pixmap in a non-ScreenPlay device.
When compared to a native Symbian application, Qt does an additional blit to the offscreen buffer before drawing to the framebuffer. That is the performance penalty which needs to be paid to get all functionality provided by QPainter in non-ScreenPlay architecture. |