submarine.h Example Fileanimation/sub-attaq/submarine.h/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __SUBMARINE__H__ #define __SUBMARINE__H__ //Qt #include <QtWidgets/QGraphicsTransform> #include "pixmapitem.h" class Torpedo; class SubMarine : public PixmapItem { Q_OBJECT public: enum Movement { None = 0, Left, Right }; enum { Type = UserType + 1 }; SubMarine(int type, const QString &name, int points); int points() const; void setCurrentDirection(Movement direction); enum Movement currentDirection() const; void setCurrentSpeed(int speed); int currentSpeed() const; void launchTorpedo(int speed); void destroy(); virtual int type() const; QGraphicsRotation *rotation() const { return graphicsRotation; } signals: void subMarineDestroyed(); void subMarineExecutionFinished(); void subMarineStateChanged(); private: int subType; QString subName; int subPoints; int speed; Movement direction; QGraphicsRotation *graphicsRotation; }; #endif //__SUBMARINE__H__ |