MyAudioEngine.qml Example Fileaudioengine/qml/content/MyAudioEngine.qml/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtAudioEngine 1.0 import QtQuick 2.0 AudioEngine { AudioCategory { name:"sfx" volume: 1 } AudioCategory { name:"music" volume: 1 } AttenuationModelInverse { name:"default" start: 20 end: 1000 rolloff: 1 } AttenuationModelLinear { name:"shipengine" start: 20 end: 180 } AudioSample { name:"fire" source: "fire-03-loop.wav" preloaded:true } AudioSample { name:"explosion" source: "explosion-02.wav" } AudioSample { name:"lava" source: "lava-bubbling-01.wav" } AudioSample { name:"water" source: "running-water-01.wav" } Sound { name:"shipengine" attenuationModel:"shipengine" category:"sfx" PlayVariation { looping:true sample:"fire" maxGain:0.9 minGain:0.8 } } Sound { name:"effects" category:"sfx" PlayVariation { sample:"lava" maxGain:1.5 minGain:1.2 maxPitch:2.0 minPitch:0.5 } PlayVariation { sample:"explosion" maxGain:1.1 minGain:0.7 maxPitch:1.5 minPitch:0.5 } PlayVariation { sample:"water" maxGain:1.5 minGain:1.2 } } dopplerFactor: 1 speedOfSound: 343.33 listener.up:"0,0,1" listener.position:"0,0,0" listener.velocity:"0,0,0" listener.direction:"0,1,0" } |