board.h Example Filebttennis/board.h/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BOARD_H #define BOARD_H #include <QObject> #include <QGraphicsScene> #include <QGraphicsView> #include <QGraphicsPixmapItem> #include <QPixmap> #include <QPropertyAnimation> class Board : public QGraphicsView { Q_OBJECT Q_PROPERTY(int connectRotation READ connectRotation WRITE setConnectRotation) Q_PROPERTY(qreal connectOpacity READ connectOpacity WRITE setConnectOpacity) public: explicit Board(QWidget *parent = 0); enum Edge { Top = 1, Bottom, Left, Right }; enum BoardSize { Width = 640, Height = 360, Paddle = 50 }; QGraphicsScene *getScene() { return scene; } int connectRotation(){ return connectIcon->rotation(); } qreal connectOpacity(){ return connectIcon->opacity(); } void setConnectRotation(int rot); void setConnectOpacity(qreal op); signals: void ballCollision(Board::Edge pos); void scored(Board::Edge pos); public slots: void setBall(int x, int y); void setLeftPaddle(int y); void setRightPaddle(int y); void setScore(int l, int r); void setStatus(QString text, int opacity_start, int opacity_end); void sceneChanged(const QList<QRectF> ®ion); void animateConnect(bool start = true); void fadeConnect(bool out = true); private: QGraphicsScene *scene; QGraphicsRectItem *ball; QGraphicsRectItem *topWall; QGraphicsRectItem *bottomWall; QGraphicsRectItem *leftPaddle; QGraphicsRectItem *rightPaddle; QGraphicsTextItem *leftScore; QGraphicsTextItem *rightScore; QGraphicsTextItem *status; QPixmap icon; QGraphicsPixmapItem *connectIcon; QPropertyAnimation *connectAnimation; void checkBall(int x, int y); }; #endif // BOARD_H |