controller.h Example Filebttennis/controller.h/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CONTROLLER_H #define CONTROLLER_H #include <QObject> #include <QTimer> #include <QTime> #include "board.h" class Controller : public QObject { Q_OBJECT public: explicit Controller(QObject *parent = 0); signals: void moveBall(int x, int y); void score(int left, int right); void fps(const QString &str); public slots: void ballCollision(Board::Edge pos); void scored(Board::Edge pos); void resetBoard(); void refresh(); void moveLeftPaddle(int y); void moveRightPaddle(int y); void tick(); void start(); void stop(); private: QTimer *timer; QTime *elapsed; QTime *fpscntr; int frames; int ball_x; int speed_x; int ball_y; int speed_y; int score_left; int score_right; int col_x; int col_y; int rightPaddleForce; int leftPaddleForce; int rightPaddleLast; int leftPaddleLast; int rightPowerUp; int leftPowerUp; void restart_ball(); }; #endif // CONTROLLER_H |