| QAxScriptEngine ClassThe QAxScriptEngine class provides a wrapper around a script engine. More...  #include <QAxScriptEngine> Inherits: QAxObject. Public Types
| typedef | PropertyBag |  | enum | State { Uninitialized, Initialized, Started, Connected, Disconnected, Closed } |  PropertiesPublic Functions
|  | QAxBase(IUnknown * iface = 0) |  |  | QAxScriptEngine(const QString & language, QAxScript * script) |  | virtual | ~QAxBase() |  |  | ~QAxScriptEngine() |  | void | addItem(const QString & name) |  | QVariant | asVariant() const |  | virtual void | clear() |  | QString | control() const |  | void | disableClassInfo() |  | void | disableEventSink() |  | void | disableMetaObject() |  | QVariant | dynamicCall(const char * function, const QVariant & var1 = QVariant(), const QVariant & var2 = QVariant(), const QVariant & var3 = QVariant(), const QVariant & var4 = QVariant(), const QVariant & var5 = QVariant(), const QVariant & var6 = QVariant(), const QVariant & var7 = QVariant(), const QVariant & var8 = QVariant()) |  | QVariant | dynamicCall(const char * function, QList<QVariant> & vars) |  | QString | generateDocumentation() |  | bool | hasIntrospection() const |  | bool | isNull() const |  | bool | isValid() const |  | PropertyBag | propertyBag() const |  | virtual bool | propertyWritable(const char * prop) const |  | long | queryInterface(const QUuid & uuid, void ** iface) const |  | QAxObject * | querySubObject(const char * name, const QVariant & var1 = QVariant(), const QVariant & var2 = QVariant(), const QVariant & var3 = QVariant(), const QVariant & var4 = QVariant(), const QVariant & var5 = QVariant(), const QVariant & var6 = QVariant(), const QVariant & var7 = QVariant(), const QVariant & var8 = QVariant()) |  | QAxObject * | querySubObject(const char * name, QList<QVariant> & vars) |  | QString | scriptLanguage() const |  | bool | setControl(const QString &) |  | void | setPropertyBag(const PropertyBag & bag) |  | virtual void | setPropertyWritable(const char * prop, bool ok) |  | void | setState(State st) |  | State | state() const |  | QStringList | verbs() const |  
1 public function inherited from QAxObject31 public functions inherited from QObject Signals
| void | exception(int code, const QString & source, const QString & desc, const QString & help) |  | void | propertyChanged(const QString & name) |  | void | signal(const QString & name, int argc, void * argv) |  Protected TypesProtected FunctionsReimplemented Protected Functions
1 protected function inherited from QAxObject9 protected functions inherited from QObject Additional Inherited Members
1 public slot inherited from QObject11 static public members inherited from QObject 
Detailed DescriptionThe QAxScriptEngine class provides a wrapper around a script engine. Every instance of the QAxScriptEngine class represents an interpreter for script code in a particular scripting language. The class is usually not used directly. The QAxScript and QAxScriptManager classes provide convenient functions to handle and call script code. Direct access to the script engine is provided through queryInterface(). Warning: This class is not available with the bcc5.5 and MingW compilers. See also QAxScript, QAxScriptManager, QAxBase, and ActiveQt Framework. 
Member Type Documentationenum QAxScriptEngine::StateThe State enumeration defines the different states a script engine can be in. | Constant | Value | Description | 
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 | QAxScriptEngine::Uninitialized | 0 | The script has been created, but not yet initialized |  | QAxScriptEngine::Initialized | 5 | The script has been initialized, but is not running |  | QAxScriptEngine::Started | 1 | The script can execute code, but does not yet handle events |  | QAxScriptEngine::Connected | 2 | The script can execute code and is connected so that it can handle events |  | QAxScriptEngine::Disconnected | 3 | The script is loaded, but is not connected to event sources |  | QAxScriptEngine::Closed | 4 | The script has been closed. | 
 
Member Function DocumentationQAxScriptEngine::QAxScriptEngine(const QString & language, QAxScript * script)Constructs a QAxScriptEngine object interpreting script code in language provided by the code in script. This is usually done by the QAxScript class when loading a script. Instances of QAxScriptEngine should always have both a language and a script. QAxScriptEngine::~QAxScriptEngine()Destroys the QAxScriptEngine object, releasing all allocated resources. void QAxScriptEngine::addItem(const QString & name)Registers an item with the script engine. Script code can refer to this item using name. bool QAxScriptEngine::hasIntrospection() constReturns true if the script engine supports introspection; otherwise returns false. bool QAxScriptEngine::initialize(IUnknown ** ptr) [virtual protected]Reimplemented from QAxBase::initialize(). bool QAxScriptEngine::isValid() constReturns true if the script engine has been initialized correctly; otherwise returns false. long QAxScriptEngine::queryInterface(const QUuid & uuid, void ** iface) constRequests the interface uuid from the script engine object and sets the value of iface to the provided interface, or to 0 if the requested interface could not be provided. Returns the result of the QueryInterface implementation of the COM object. QString QAxScriptEngine::scriptLanguage() constReturns the scripting language, for example "VBScript", or "JScript". void QAxScriptEngine::setState(State st)Sets the state of the script engine to st. Calling this function is usually not necessary. See also state(). State QAxScriptEngine::state() constReturns the state of the script engine. See also setState().
      
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