- flags BufferStrategy
- enum BufferStrategyFlags
- QGeometryData()
- QGeometryData(const QGeometryData &)
- QGeometryData(quint32)
- ~QGeometryData()
- appendAttribute(float, QGL::VertexAttribute)
- appendAttribute(float, float, QGL::VertexAttribute)
- appendAttribute(float, float, float, QGL::VertexAttribute)
- appendAttribute(float, float, float, float, QGL::VertexAttribute)
- appendAttribute(const QVector2D &, QGL::VertexAttribute)
- appendAttribute(const QVector3D &, QGL::VertexAttribute)
- appendAttribute(const QVariant &, QGL::VertexAttribute)
- appendAttributeArray(const QCustomDataArray &, QGL::VertexAttribute)
- appendColor(const QColor4ub &)
- appendColor(const QColor4ub &, const QColor4ub &)
- appendColor(const QColor4ub &, const QColor4ub &, const QColor4ub &)
- appendColor(const QColor4ub &, const QColor4ub &, const QColor4ub &, const QColor4ub &)
- appendColorArray(const QArray<QColor4ub> &)
- appendGeometry(const QGeometryData &)
- appendIndex(int)
- appendIndices(int, int, int)
- appendIndices(const QGL::IndexArray &)
- appendNormal(const QVector3D &)
- appendNormal(const QVector3D &, const QVector3D &)
- appendNormal(const QVector3D &, const QVector3D &, const QVector3D &)
- appendNormal(const QVector3D &, const QVector3D &, const QVector3D &, const QVector3D &)
- appendNormalArray(const QVector3DArray &)
- appendTexCoord(const QVector2D &, QGL::VertexAttribute)
- appendTexCoord(const QVector2D &, const QVector2D &, QGL::VertexAttribute)
- appendTexCoord(const QVector2D &, const QVector2D &, const QVector2D &, QGL::VertexAttribute)
- appendTexCoord(const QVector2D &, const QVector2D &, const QVector2D &, const QVector2D &, QGL::VertexAttribute)
- appendTexCoordArray(const QVector2DArray &, QGL::VertexAttribute)
- appendVertex(const QLogicalVertex &) : int
- appendVertex(const QVector3D &)
- appendVertex(const QVector3D &, const QVector3D &)
- appendVertex(const QVector3D &, const QVector3D &, const QVector3D &)
- appendVertex(const QVector3D &, const QVector3D &, const QVector3D &, const QVector3D &)
- appendVertexArray(const QVector3DArray &)
- attributeValue(QGL::VertexAttribute) const : QGLAttributeValue
- attributes(QGL::VertexAttribute) const : QCustomDataArray
- boundingBox() const : QBox3D
- bufferStrategy() const : BufferStrategy
- center() const : QVector3D
- clear()
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- clear(QGL::VertexAttribute)
- color(int) : QColor4ub &
- colorAt(int) const : const QColor4ub &
- colors() const : QArray<QColor4ub>
- count() const : int
- count(QGL::VertexAttribute) const : int
- detach()
- draw(QGLPainter *, int, int, GLenum, qreal)
- enableField(QGL::VertexAttribute)
- fields() const : quint32
- floatAttribute(int, QGL::VertexAttribute) : float &
- floatAttributeAt(int, QGL::VertexAttribute) const : float
- generateTextureCoordinates(Qt::Orientation, QGL::VertexAttribute)
- hasField(QGL::VertexAttribute) const : bool
- id() const : quint64
- indexBuffer() const : QGLIndexBuffer
- indexCount() const : int
- indices() const : QGL::IndexArray
- interleaveWith(const QGeometryData &)
- interleavedWith(const QGeometryData &) const : QGeometryData
- isEmpty() const : bool
- isNull() const : bool
- logicalVertexAt(int) const : QLogicalVertex
- normal(int) : QVector3D &
- normalAt(int) const : const QVector3D &
- normalizeNormals()
- normals() const : QVector3DArray
- reserve(int)
- reversed() const : QGeometryData
- setBufferStrategy(BufferStrategy)
- texCoord(int, QGL::VertexAttribute) : QVector2D &
- texCoordAt(int, QGL::VertexAttribute) const : const QVector2D &
- texCoords(QGL::VertexAttribute) const : QVector2DArray
- translated(const QVector3D &) const : QGeometryData
- upload() : bool
- vector2DAttribute(int, QGL::VertexAttribute) : QVector2D &
- vector2DAttributeAt(int, QGL::VertexAttribute) const : QVector2D
- vector3DAttribute(int, QGL::VertexAttribute) : QVector3D &
- vector3DAttributeAt(int, QGL::VertexAttribute) const : QVector3D
- vertex(int) : QVector3D &
- vertexAt(int) const : const QVector3D &
- vertexBundle() const : QGLVertexBundle
- vertices() const : QVector3DArray
- operator=(const QGeometryData &) : QGeometryData &
- operator==(const QGeometryData &) const : bool
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