- QMatrix4x4()
- QMatrix4x4(const qreal *)
- QMatrix4x4(qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal)
- QMatrix4x4(const QGenericMatrix<N, M, qreal> &)
- QMatrix4x4(const QTransform &)
- QMatrix4x4(const QMatrix &)
- column(int) const : QVector4D
- constData() const : const qreal *
- copyDataTo(qreal *) const
- data() : qreal *
- data() const : const qreal *
- determinant() const : qreal
- fill(qreal)
- flipCoordinates()
- frustum(qreal, qreal, qreal, qreal, qreal, qreal)
- inverted(bool *) const : QMatrix4x4
- isIdentity() const : bool
- lookAt(const QVector3D &, const QVector3D &, const QVector3D &)
- map(const QPoint &) const : QPoint
- map(const QPointF &) const : QPointF
- map(const QVector3D &) const : QVector3D
- map(const QVector4D &) const : QVector4D
- mapRect(const QRect &) const : QRect
- mapRect(const QRectF &) const : QRectF
- mapVector(const QVector3D &) const : QVector3D
- normalMatrix() const : QMatrix3x3
- optimize()
- ortho(qreal, qreal, qreal, qreal, qreal, qreal)
- ortho(const QRect &)
- ortho(const QRectF &)
|
- perspective(qreal, qreal, qreal, qreal)
- rotate(qreal, const QVector3D &)
- rotate(const QQuaternion &)
- rotate(qreal, qreal, qreal, qreal)
- row(int) const : QVector4D
- scale(const QVector3D &)
- scale(qreal, qreal)
- scale(qreal, qreal, qreal)
- scale(qreal)
- setColumn(int, const QVector4D &)
- setRow(int, const QVector4D &)
- setToIdentity()
- toAffine() const : QMatrix
- toGenericMatrix() const : QGenericMatrix<N, M, qreal>
- toTransform() const : QTransform
- toTransform(qreal) const : QTransform
- translate(const QVector3D &)
- translate(qreal, qreal)
- translate(qreal, qreal, qreal)
- transposed() const : QMatrix4x4
- operator QVariant() const
- operator!=(const QMatrix4x4 &) const : bool
- operator()(int, int) const : const qreal &
- operator()(int, int) : qreal &
- operator*=(const QMatrix4x4 &) : QMatrix4x4 &
- operator*=(qreal) : QMatrix4x4 &
- operator+=(const QMatrix4x4 &) : QMatrix4x4 &
- operator-=(const QMatrix4x4 &) : QMatrix4x4 &
- operator/=(qreal) : QMatrix4x4 &
- operator==(const QMatrix4x4 &) const : bool
|