SoundInstanceThe SoundInstance type allows you to play 3d audio content. More... Inherits Item This type was introduced in Qt 5.0. Properties
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Detailed DescriptionThis type is part of the QtAudioEngine 1.0 module. There are two ways to create SoundInstance objects. You can obtain it by calling newInstance method of a Sound: import QtQuick 2.0 import QtAudioEngine 1.0 Rectangle { id:root color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } Sound { name:"explosion" PlayVariation { sample:"explosion01" } } } property variant soundEffect: audioengine.sounds["explosion"].newInstance(); MouseArea { anchors.fill: parent onPressed: { root.soundEffect.play(); } } } Or alternatively, you can explicitly define SoundInstance outside of AudioEngine for easier qml bindings: import QtQuick 2.0 import QtAudioEngine 1.0 Rectangle { id:root color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } Sound { name:"explosion" PlayVariation { sample:"explosion01" } } } Item { id: animator x: 10 + observer.percent * 100 y: 20 + observer.percent * 80 property real percent: 0 SequentialAnimation on percent { loops: Animation.Infinite running: true NumberAnimation { duration: 8000 from: 0 to: 1 } } } SoundInstance { id:soundEffect engine:audioengine sound:"explosion" position:Qt.vector3d(animator.x, animator.y, 0); } MouseArea { anchors.fill: parent onPressed: { soundEffect.play(); } } } Property DocumentationThis property holds the current 3d direction. This property holds the reference to AudioEngine, must be set only once. This property holds the gain adjustment which will be used to modulate the audio ouput level from this SoundInstance. This property holds the pitch adjustment which will be used to modulate the audio pitch from this SoundInstance. This property holds the current 3d position. This property specifies which Sound this SoundInstance will use. Unlike some properties in other types, this property can be changed dynamically. This property holds the current playback state. It can be one of:
This property holds the current 3d velocity. Signal DocumentationThis handler is called when direction is changed This handler is called when gain is changed This handler is called when pitch is changed This handler is called when position is changed This handler is called when sound is changed This handler is called when velocity is changed Method Documentation |