QML Basic Type: vector3dA vector3d type has x, y, and z attributes. To create a vector3d value, specify it as a "x,y,z" string: Rotation { angle: 60; axis: "0,1,0" } or with the Qt.vector3d() function: Rotation { angle: 60; axis: Qt.vector3d(0, 1, 0) } or as separate x, y, and z components: Rotation { angle: 60; axis.x: 0; axis.y: 1; axis.z: 0 } See also QML Basic Types. |