Detailed Description
The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's.
To update the content of the texture, call updateTexture() explicitly. Simply calling bind() will not update the texture.
Member Function Documentation
bool QSGDynamicTexture::updateTexture() [pure virtual]
Call this function to explicitely update the dynamic texture. Calling bind() will bind the content that was previously updated.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.