Detailed Description
The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph.
Warning: The simple texture node class must have a texture before being added to the scene graph to be rendered.
Member Function Documentation
QSGSimpleTextureNode::QSGSimpleTextureNode()
Constructs a new simple texture node
Returns the filtering currently set on this texture node
See also setFiltering().
QRectF QSGSimpleTextureNode::rect() const
Returns the target rect of this texture node.
See also setRect().
void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering)
Sets the filtering to be used for this texture node to filtering.
For smooth scaling, use QSGTexture::Linear; for normal scaling, use QSGTexture::Nearest.
See also filtering().
void QSGSimpleTextureNode::setRect(const QRectF & r)
Sets the target rect of this texture node to r
See also rect().
void QSGSimpleTextureNode::setRect(qreal x, qreal y, qreal w, qreal h)
void QSGSimpleTextureNode::setTexture(QSGTexture * texture)
Sets the texture of this texture node to texture.
Warning: A texture node must have a texture before being added to the scenegraph to be rendered.
See also texture().
QSGTexture * QSGSimpleTextureNode::texture() const
Returns the texture for this texture node
See also setTexture().