QSGTransformNode ClassThe QSGTransformNode class implements transformations in the scene graph More... #include <QSGTransformNode> Inherits: QSGNode. Public Functions
Detailed DescriptionThe QSGTransformNode class implements transformations in the scene graph Transformations apply the node's subtree and can be nested. Multiple transform nodes will be accumulated by intersecting all their matrices. The accumulation happens as part of the rendering. The transform nodes implement a 4x4 matrix which in theory supports full 3D transformations. However, because the renderer optimizes for 2D use-cases rather than 3D use-cases, rendering a scene with full 3D transformations needs to be done with some care. Member Function Documentation
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