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meshobject.h Example File

qt3d/teaservice/meshobject.h
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 #ifndef MESHOBJECT_H
 #define MESHOBJECT_H

 #include <QtCore/qobject.h>
 #include <QtGui/qevent.h>

 #include "qglpainter.h"
 #include "qglabstractscene.h"

 class QGLView;
 class QGLSceneNode;

 class MeshObject : public QObject
 {
     Q_OBJECT
 public:
     explicit MeshObject(QGLSceneNode *meshObject, QObject *parent=0);
     explicit MeshObject(QGLAbstractScene *scene, QObject *parent=0);
     virtual ~MeshObject();

     QVector3D position() const { return m_position; }
     void setPosition(const QVector3D& value) { m_position = value; }

     qreal scale() const { return m_scale; }
     void setScale(qreal value) { m_scale = value; }

     qreal rotationAngle() const { return m_rotationAngle; }
     void setRotationAngle(qreal value) { m_rotationAngle = value; }

     QVector3D rotationVector() const { return m_rotationVector; }
     void setRotationVector(const QVector3D& value) { m_rotationVector = value; }

     QGLMaterial *material() const { return m_material; }
     void setMaterial(QGLMaterial *value)
         { m_material = value; m_hoverMaterial = value; }

     QGLMaterial *hoverMaterial() const { return m_hoverMaterial; }
     void setHoverMaterial(QGLMaterial *value) { m_hoverMaterial = value; }

     QGLAbstractEffect *effect() const { return m_effect; }
     void setEffect(QGLAbstractEffect *value) { m_effect = value; }

     int objectId() const { return m_objectId; }
     void setObjectId(int id) { m_objectId = id; }

     void initialize(QGLView *view, QGLPainter *painter);
     void draw(QGLPainter *painter);

 signals:
     void pressed();
     void released();
     void clicked();
     void doubleClicked();
     void hoverChanged();

 protected:
     bool event(QEvent *e);

 private:
     QGLSceneNode *m_mesh;
     QGLSceneNode *m_meshObject;
     QGLAbstractScene *m_scene;
     QVector3D m_position;
     qreal m_scale;
     qreal m_rotationAngle;
     QVector3D m_rotationVector;
     QGLMaterial *m_material;
     QGLMaterial *m_hoverMaterial;
     QGLAbstractEffect *m_effect;
     int m_objectId;
     bool m_hovering;
 };

 #endif
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