sceneobject.cpp Example Fileqt3d/teaservice/sceneobject.cpp/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "sceneobject.h" #include "meshobject.h" SceneObject::SceneObject(QObject *parent) : QObject(parent) { } SceneObject::~SceneObject() { } void SceneObject::initialize(QGLView *view, QGLPainter *painter) { // Initialize all of the mesh objects that we have as children. foreach (QObject *obj, children()) { MeshObject *meshobj = qobject_cast<MeshObject *>(obj); if (meshobj) meshobj->initialize(view, painter); } } void SceneObject::draw(QGLPainter *painter) { // Draw all of the mesh objects that we have as children. foreach (QObject *obj, children()) { MeshObject *meshobj = qobject_cast<MeshObject *>(obj); if (meshobj) meshobj->draw(painter); } } |