|
- r() const : QVector3D
- setP(const QVector3D &)
- setQ(const QVector3D &)
- setR(const QVector3D &)
- transform(const QMatrix4x4 &)
- transformed(const QMatrix4x4 &) const : QTriangle3D
- uv(const QVector3D &) const : QVector2D
- operator!=(const QTriangle3D &) : bool
- operator==(const QTriangle3D &) : bool
|