Teaspoon.qml Example Filequick3d/tea_service/qml/Teaspoon.qml/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 1.0 Item3D { id: "top" property real saucerY Item3D { id: teaspoon1 property real y_lift y: Math.max(y_lift,top.saucerY) transform: Rotation3D { angle: 275 axis: Qt.vector3d(1, 0, 0) } mesh: teaspoon_mesh effect: effect_metal property bool bounce: false onHoverEnter: { effect= effect_metal_highlight } onHoverLeave: { effect = effect_metal } onClicked: { teaspoon1.bounce = true } SequentialAnimation on y_lift { running: teaspoon1.bounce NumberAnimation { to : 1; duration: 300; easing.type:"OutQuad" } NumberAnimation { to : 0; duration: 300; easing.type:"OutBounce" } onCompleted: teaspoon1.bounce = false } } } |