#include "tetrixboard.h"
#include <QtWidgets/QPushButton>
#include <QtWidgets/QApplication>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QAction>
#include <QtScript>
#include <QUiLoader>
#ifndef QT_NO_SCRIPTTOOLS
#include <QtScriptTools>
#endif
struct QtMetaObject : private QObject
{
public:
static const QMetaObject *get()
{ return &static_cast<QtMetaObject*>(0)->staticQtMetaObject; }
};
class TetrixUiLoader : public QUiLoader
{
public:
TetrixUiLoader(QObject *parent = 0)
: QUiLoader(parent)
{ }
virtual QWidget *createWidget(const QString &className, QWidget *parent = 0,
const QString &name = QString())
{
if (className == QLatin1String("TetrixBoard")) {
QWidget *board = new TetrixBoard(parent);
board->setObjectName(name);
return board;
}
return QUiLoader::createWidget(className, parent, name);
}
};
static QScriptValue evaluateFile(QScriptEngine &engine, const QString &fileName)
{
QFile file(fileName);
file.open(QIODevice::ReadOnly);
return engine.evaluate(file.readAll(), fileName);
}
int main(int argc, char *argv[])
{
Q_INIT_RESOURCE(tetrix);
QApplication app(argc, argv);
QScriptEngine engine;
QScriptValue Qt = engine.newQMetaObject(QtMetaObject::get());
Qt.setProperty("App", engine.newQObject(&app));
engine.globalObject().setProperty("Qt", Qt);
#if !defined(QT_NO_SCRIPTTOOLS)
QScriptEngineDebugger debugger;
debugger.attachTo(&engine);
QMainWindow *debugWindow = debugger.standardWindow();
debugWindow->resize(1024, 640);
#endif
evaluateFile(engine, ":/tetrixpiece.js");
evaluateFile(engine, ":/tetrixboard.js");
evaluateFile(engine, ":/tetrixwindow.js");
TetrixUiLoader loader;
QFile uiFile(":/tetrixwindow.ui");
uiFile.open(QIODevice::ReadOnly);
QWidget *ui = loader.load(&uiFile);
uiFile.close();
QScriptValue ctor = engine.evaluate("TetrixWindow");
QScriptValue scriptUi = engine.newQObject(ui, QScriptEngine::ScriptOwnership);
QScriptValue tetrix = ctor.construct(QScriptValueList() << scriptUi);
QPushButton *debugButton = ui->findChild<QPushButton*>("debugButton");
#if !defined(QT_NO_SCRIPTTOOLS)
QObject::connect(debugButton, SIGNAL(clicked()),
debugger.action(QScriptEngineDebugger::InterruptAction),
SIGNAL(triggered()));
QObject::connect(debugButton, SIGNAL(clicked()),
debugWindow, SLOT(show()));
#else
debugButton->hide();
#endif
ui->resize(550, 370);
ui->show();
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
return app.exec();
}