Mouse.qml Example Filesensors/maze/Mouse.qml/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //Import the declarative plugins import QtQuick 2.0 //Import the javascript functions for this game import "lib.js" as Lib //Implementation of the Mouse control. Item { id: mouse x: 0 y: 0 width: Lib.cellDimension height: Lib.cellDimension state: 'right' AnimatedImage { id: img anchors.fill: parent visible: true } //for different moves we have different gif animations states: [ State { name: "up" PropertyChanges { target: img; source: "images/mouse_up.gif" } }, State { name: "down" PropertyChanges { target: img; source: "images/mouse_down.gif" } }, State { name: "left" PropertyChanges { target: img; source: "images/mouse_left.gif" } }, State { name: "right" PropertyChanges { target: img; source: "images/mouse_right.gif" } }, State { name: "rightup" PropertyChanges { target: img; source: "images/mouse_rightup.gif" } }, State { name: "rightdown" PropertyChanges { target: img; source: "images/mouse_rightdown.gif" } }, State { name: "leftup" PropertyChanges { target: img; source: "images/mouse_leftup.gif" } }, State { name: "leftdown" PropertyChanges { target: img; source: "images/mouse_leftdown.gif" } } ] //Function for moving the mouse function move(newx, newy) { var newstatus = ""; if (mouse.x < newx) newstatus += "right"; else if (mouse.x > newx) newstatus += "left"; if (mouse.y < newy) newstatus += "down"; else if (mouse.y > newy) newstatus += "up"; mouse.state = newstatus; mouse.x = newx; mouse.y = newy; } } |