Two-way Button ExampleThe Two-way button example shows how to use The State Machine Framework to implement a simple state machine that toggles the current state when a button is clicked. int main(int argc, char **argv) { QApplication app(argc, argv); QPushButton button; QStateMachine machine; The application's main() function begins by constructing the application object, a button and a state machine. QState *off = new QState(); off->assignProperty(&button, "text", "Off"); off->setObjectName("off"); QState *on = new QState(); on->setObjectName("on"); on->assignProperty(&button, "text", "On"); The state machine has two states; on and off. When either state is entered, the text of the button will be set accordingly. off->addTransition(&button, SIGNAL(clicked()), on); on->addTransition(&button, SIGNAL(clicked()), off); When the state machine is in the off state and the button is clicked, it will transition to the on state; when the state machine is in the on state and the button is clicked, it will transition to the off state. machine.addState(off); machine.addState(on); The states are added to the state machine; they become top-level (sibling) states. machine.setInitialState(off); machine.start(); The initial state is off; this is the state the state machine will immediately transition to once the state machine is started. button.resize(100, 50); button.show(); return app.exec(); } Finally, the button is resized and made visible, and the application event loop is entered. Files: |