Application structure
The video/qmlvideo/qml/qmlvideo/main.qml file creates a UI which includes the following items:
- Two Button instances, each of which displays a filename, and can be used to launch a FileBrowser
- An exit Button
- A SceneSelectionPanel, which is a flickable list displaying the available scenes
- At the lower left, an item which displays the QML repainting rate - the upper number is the instantaneous frame rate and the lower number is the average over the past second.
Each scene in the flickable list is implemented in its own QML file - for example the video-basic scene (which just displays a static VideoOutput in the center of the screen) is implemented in the VideoBasic.qml file. As you can see from the code, this makes use of a type of inheritance: a VideoBasic item ...
import QtQuick 2.0
SceneBasic {
contentType: "video"
}
... is-a SceneBasic ...
import QtQuick 2.0
Scene {
id: root
property string contentType
...
Content {
id: content
...
}
Text {
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
margins: 20
}
text: content.started ? "Tap the screen to stop content"
: "Tap the screen to start content"
color: "yellow"
font.pixelSize: 20
z: 2.0
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log("[qmlvideo] SceneBasic.onClicked, started = " + content.started)
if (content.started)
content.stop()
else
content.start()
}
}
Component.onCompleted: root.content = content
}
... which is-a Scene:
import QtQuick 2.0
Rectangle {
id: root
...
property QtObject content
...
Button {
id: closeButton
anchors {
top: parent.top
right: parent.right
margins: root.margins
}
width: 50
height: 30
z: 2.0
text: "Back"
onClicked: root.close()
}
}
SceneBasic describes the structure and behaviour of the scene, but is agnostic of the type of content which will be displayed - this is abstracted by Content.
This pattern allows us to define a particular use case (in this case, simply display a static piece of content), and then instantiate that use case for both video content (VideoBasic) and cameracontent (CameraBasic). This approach is used to implement many of the other scenes - for example, "repeatedly slide the content from left to right and back again" is implemented by SceneMove, on which VideoMove and CameraMove are based.
Depending on the value of the contentType property in the top-level scene instance, the embedded Content item creates either a MediaPlayer or a Camera item.
Calculating and displaying QML painting rate
The QML painting rate is calculated by the FrequencyMonitor class, which turns a stream of events (received via the notify() slot), into an instantaneous and an averaged frequency:
class FrequencyMonitor : public QObject
{
Q_OBJECT
Q_PROPERTY(qreal instantaneousFrequency READ instantaneousFrequency NOTIFY instantaneousFrequencyChanged)
Q_PROPERTY(qreal averageFrequency READ averageFrequency NOTIFY averageFrequencyChanged)
public:
...
static void qmlRegisterType();
public slots:
Q_INVOKABLE void notify();
};
The FrequencyMonitor class is exposed to QML like this
void FrequencyMonitor::qmlRegisterType()
{
::qmlRegisterType<FrequencyMonitor>("FrequencyMonitor", 1, 0, "FrequencyMonitor");
}
and its data is displayed by defining a QML item called FrequencyItem, like this:
import FrequencyMonitor 1.0
Rectangle {
id: root
...
function notify() {
monitor.notify()
}
FrequencyMonitor {
id: monitor
onAverageFrequencyChanged: {
averageFrequencyText.text = monitor.averageFrequency.toFixed(2)
}
}
Text {
id: labelText
anchors {
left: parent.left
top: parent.top
margins: 10
}
color: root.textColor
font.pixelSize: 0.6 * root.textSize
text: root.label
width: root.width - 2*anchors.margins
elide: Text.ElideRight
}
Text {
id: averageFrequencyText
anchors {
right: parent.right
bottom: parent.bottom
margins: 10
}
color: root.textColor
font.pixelSize: root.textSize
}
}
The result looks like this:
All that remains is to connect the afterRendering() signal of the QQuickView object to a JavaScript function, which will eventually call frequencyItem.notify():
QmlApplicationViewer viewer;
...
QQuickItem *rootObject = viewer.rootObject();
...
QObject::connect(&viewer, SIGNAL(afterRendering()),
rootObject, SLOT(qmlFramePainted()));
Files:
Images: