Detailed Description
The QSocket class provides a buffered TCP connection.
It provides a totally non-blocking QIODevice, and modifies and
extends the API of QIODevice with socket-specific code.
Note that a QApplication must have been constructed before this
class can be used.
The functions you're likely to call most are connectToHost(),
bytesAvailable(), canReadLine() and the ones it inherits from
QIODevice.
connectToHost() is the most-used function. As its name implies,
it opens a connection to a named host.
Most network protocols are either packet-oriented or
line-oriented. canReadLine() indicates whether a connection
contains an entire unread line or not, and bytesAvailable()
returns the number of bytes available for reading.
The signals error(), connected(), readyRead() and
connectionClosed() inform you of the progress of the connection.
There are also some less commonly used signals. hostFound() is
emitted when connectToHost() has finished its DNS lookup and is
starting its TCP connection. delayedCloseFinished() is emitted
when close() succeeds. bytesWritten() is emitted when QSocket
moves data from its "to be written" queue into the TCP
implementation.
There are several access functions for the socket: state() returns
whether the object is idle, is doing a DNS lookup, is connecting,
has an operational connection, etc. address() and port() return
the IP address and port used for the connection. The peerAddress()
and peerPort() functions return the IP address and port used by
the peer, and peerName() returns the name of the peer (normally
the name that was passed to connectToHost()). socketDevice()
returns a pointer to the QSocketDevice used for this socket.
QSocket inherits QIODevice, and reimplements some functions. In
general, you can treat it as a QIODevice for writing, and mostly
also for reading. The match isn't perfect, since the QIODevice
API is designed for devices that are controlled by the same
machine, and an asynchronous peer-to-peer network connection isn't
quite like that. For example, there is nothing that matches
QIODevice::size() exactly. The documentation for open(), close(),
flush(), size(), at(), atEnd(), readBlock(), writeBlock(),
getch(), putch(), ungetch() and readLine() describes the
differences in detail.
Warning: QSocket is not suitable for use in threads. If you need
to uses sockets in threads use the lower-level QSocketDevice class.
Warning: Because Qt doesn't use the native socketstream
implementation on Mac OS X, QSocket has an implicit transfer
latency of 100ms. You can achieve lower latency on Mac OS X by
using QSocketDevice instead.
See also QSocketDevice, QHostAddress, QSocketNotifier, and Input/Output and Networking.
Member Type Documentation
QSocket::Error
This enum specifies the possible errors:
- QSocket::ErrConnectionRefused - if the connection was refused
- QSocket::ErrHostNotFound - if the host was not found
- QSocket::ErrSocketRead - if a read from the socket failed
QSocket::State
This enum defines the connection states:
- QSocket::Idle - if there is no connection
- QSocket::HostLookup - during a DNS lookup
- QSocket::Connecting - during TCP connection establishment
- QSocket::Connected - when there is an operational connection
- QSocket::Closing - if the socket is closing down, but is not yet closed.
Member Function Documentation
QSocket::QSocket ( QObject * parent = 0, const char * name = 0 )
Creates a QSocket object in QSocket::Idle state.
The parent and name arguments are passed on to the QObject
constructor.
Note that a QApplication must have been constructed before sockets
can be used.
QSocket::~QSocket () [virtual]
Destroys the socket. Closes the connection if necessary.
See also close().
QHostAddress QSocket::address () const
Returns the host address of this socket. (This is normally the
main IP address of the host, but can be e.g. 127.0.0.1 for
connections to localhost.)
Offset QSocket::at () const [virtual]
Returns the current read index. Since QSocket is a sequential
device, the current read index is always zero.
Reimplemented from QIODevice.
bool QSocket::at ( Offset index ) [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Moves the read index forward to index and returns TRUE if the
operation was successful; otherwise returns FALSE. Moving the
index forward means skipping incoming data.
Reimplemented from QIODevice.
bool QSocket::atEnd () const [virtual]
Returns TRUE if there is no more data to read; otherwise returns FALSE.
Reimplemented from QIODevice.
Q_ULONG QSocket::bytesAvailable () const
Returns the number of incoming bytes that can be read, i.e. the
size of the input buffer. Equivalent to size().
See also bytesToWrite().
Example: network/networkprotocol/nntp.cpp.
Q_ULONG QSocket::bytesToWrite () const
Returns the number of bytes that are waiting to be written, i.e.
the size of the output buffer.
See also bytesAvailable() and clearPendingData().
void QSocket::bytesWritten ( int nbytes ) [signal]
This signal is emitted when data has been written to the network.
The nbytes parameter specifies how many bytes were written.
The bytesToWrite() function is often used in the same context; it
indicates how many buffered bytes there are left to write.
See also writeBlock() and bytesToWrite().
bool QSocket::canReadLine () const
Returns TRUE if it's possible to read an entire line of text from
this socket at this time; otherwise returns FALSE.
Note that if the peer closes the connection unexpectedly, this
function returns FALSE. This means that loops such as this won't
work:
while( !socket->canReadLine() ) // WRONG
;
See also readLine().
Examples: network/clientserver/client/client.cpp, network/httpd/httpd.cpp, network/mail/smtp.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::clearPendingData ()
Deletes the data that is waiting to be written. This is useful if you want
to close the socket without waiting for all the data to be written.
See also bytesToWrite(), close(), and delayedCloseFinished().
void QSocket::close () [virtual]
Closes the socket.
The read buffer is cleared.
If the output buffer is empty, the state is set to QSocket::Idle and the connection is terminated immediately. If the
output buffer still contains data to be written, QSocket goes into
the QSocket::Closing state and the rest of the data will be
written. When all of the outgoing data have been written, the
state is set to QSocket::Idle and the connection is terminated.
At this point, the delayedCloseFinished() signal is emitted.
If you don't want that the data of the output buffer is written, call
clearPendingData() before you call close().
See also state(), bytesToWrite(), and clearPendingData().
Examples: network/clientserver/client/client.cpp, network/httpd/httpd.cpp, and network/networkprotocol/nntp.cpp.
Reimplemented from QIODevice.
void QSocket::connectToHost ( const QString & host, Q_UINT16 port ) [virtual]
Attempts to make a connection to host on the specified port
and return immediately.
Any connection or pending connection is closed immediately, and
QSocket goes into the HostLookup state. When the lookup
succeeds, it emits hostFound(), starts a TCP connection and goes
into the Connecting state. Finally, when the connection
succeeds, it emits connected() and goes into the Connected
state. If there is an error at any point, it emits error().
host may be an IP address in string form, or it may be a DNS
name. QSocket will do a normal DNS lookup if required. Note that
port is in native byte order, unlike some other libraries.
See also state().
Examples: network/clientserver/client/client.cpp, network/mail/smtp.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::connected () [signal]
This signal is emitted after connectToHost() has been called and a
connection has been successfully established.
See also connectToHost() and connectionClosed().
Examples: network/clientserver/client/client.cpp, network/mail/smtp.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::connectionClosed () [signal]
This signal is emitted when the other end has closed the
connection. The read buffers may contain buffered input data which
you can read after the connection was closed.
See also connectToHost() and close().
Examples: network/clientserver/client/client.cpp, network/clientserver/server/server.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::delayedCloseFinished () [signal]
This signal is emitted when a delayed close is finished.
If you call close() and there is buffered output data to be
written, QSocket goes into the QSocket::Closing state and
returns immediately. It will then keep writing to the socket until
all the data has been written. Then, the delayedCloseFinished()
signal is emitted.
See also close().
Examples: network/clientserver/client/client.cpp and network/httpd/httpd.cpp.
void QSocket::error ( int ) [signal]
This signal is emitted after an error occurred. The parameter is
the Error value.
Examples: network/clientserver/client/client.cpp and network/networkprotocol/nntp.cpp.
void QSocket::flush () [virtual]
Implementation of the abstract virtual QIODevice::flush() function.
Reimplemented from QIODevice.
int QSocket::getch () [virtual]
Reads a single byte/character from the internal read buffer.
Returns the byte/character read, or -1 if there is nothing to be
read.
See also bytesAvailable() and putch().
Reimplemented from QIODevice.
void QSocket::hostFound () [signal]
This signal is emitted after connectToHost() has been called and
the host lookup has succeeded.
See also connected().
Example: network/networkprotocol/nntp.cpp.
bool QSocket::open ( int m ) [virtual]
Opens the socket using the specified QIODevice file mode m.
This function is called automatically when needed and you should
not call it yourself.
See also close().
Reimplemented from QIODevice.
QHostAddress QSocket::peerAddress () const
Returns the address of the connected peer if the socket is in
Connected state; otherwise an empty QHostAddress is returned.
QString QSocket::peerName () const
Returns the host name as specified to the connectToHost()
function. An empty string is returned if none has been set.
Example: network/mail/smtp.cpp.
Q_UINT16 QSocket::peerPort () const
Returns the peer's host port number, normally as specified to the
connectToHost() function. If none has been set, this function
returns 0.
Note that Qt always uses native byte order, i.e. 67 is 67 in Qt;
there is no need to call htons().
Q_UINT16 QSocket::port () const
Returns the host port number of this socket, in native byte order.
int QSocket::putch ( int ch ) [virtual]
Writes the character ch to the output buffer.
Returns ch, or -1 if an error occurred.
See also getch().
Reimplemented from QIODevice.
Q_LONG QSocket::readBlock ( char * data, Q_ULONG maxlen ) [virtual]
Reads maxlen bytes from the socket into data and returns the
number of bytes read. Returns -1 if an error occurred.
Example: network/networkprotocol/nntp.cpp.
Reimplemented from QIODevice.
Q_ULONG QSocket::readBufferSize () const
Returns the size of the read buffer.
See also setReadBufferSize().
QString QSocket::readLine () [virtual]
Returns a line of text including a terminating newline character
(\n). Returns "" if canReadLine() returns FALSE.
See also canReadLine().
Examples: network/clientserver/client/client.cpp, network/httpd/httpd.cpp, network/mail/smtp.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::readyRead () [signal]
This signal is emitted every time there is new incoming data.
Bear in mind that new incoming data is only reported once; if you do not
read all the data, this class buffers the data and you can read it later,
but no signal is emitted unless new data arrives. A good practice is to
read all data in the slot connected to this signal unless you are sure that
you need to receive more data to be able to process it.
See also readBlock(), readLine(), and bytesAvailable().
Examples: network/clientserver/client/client.cpp, network/httpd/httpd.cpp, network/mail/smtp.cpp, and network/networkprotocol/nntp.cpp.
void QSocket::setReadBufferSize ( Q_ULONG bufSize )
Sets the size of the QSocket's internal read buffer to bufSize.
Usually QSocket reads all data that is available from the operating
system's socket. If the buffer size is limited to a certain size, this
means that the QSocket class doesn't buffer more than this size of data.
If the size of the read buffer is 0, the read buffer is unlimited and all
incoming data is buffered. This is the default.
If you read the data in the readyRead() signal, you shouldn't use this
option since it might slow down your program unnecessary. This option is
useful if you only need to read the data at certain points in time, like in
a realtime streaming application.
See also readBufferSize().
void QSocket::setSocket ( int socket ) [virtual]
Sets the socket to use socket and the state() to Connected.
The socket must already be connected.
This allows us to use the QSocket class as a wrapper for other
socket types (e.g. Unix Domain Sockets).
Example: network/httpd/httpd.cpp.
void QSocket::setSocketDevice ( QSocketDevice * device ) [virtual]
Sets the internal socket device to device. Passing a device
of 0 will cause the internal socket device to be used. Any
existing connection will be disconnected before using the new device.
The new device should not be connected before being associated
with a QSocket; after setting the socket call connectToHost() to
make the connection.
This function is useful if you need to subclass QSocketDevice and
want to use the QSocket API, for example, to implement Unix domain
sockets.
Offset QSocket::size () const [virtual]
Returns the number of incoming bytes that can be read right now
(like bytesAvailable()).
Reimplemented from QIODevice.
int QSocket::socket () const
Returns the socket number, or -1 if there is no socket at the moment.
QSocketDevice * QSocket::socketDevice ()
Returns a pointer to the internal socket device.
There is normally no need to manipulate the socket device directly
since this class does the necessary setup for most applications.
State QSocket::state () const
Returns the current state of the socket connection.
See also QSocket::State.
Examples: network/clientserver/client/client.cpp and network/networkprotocol/nntp.cpp.
int QSocket::ungetch ( int ch ) [virtual]
This implementation of the virtual function QIODevice::ungetch()
prepends the character ch to the read buffer so that the next
read returns this character as the first character of the output.
Reimplemented from QIODevice.
Q_ULONG QSocket::waitForMore ( int msecs, bool * timeout ) const
Wait up to msecs milliseconds for more data to be available.
If msecs is -1 the call will block indefinitely.
Returns the number of bytes available.
If timeout is non-null and no error occurred (i.e. it does not
return -1): this function sets *timeout to TRUE, if the reason
for returning was that the timeout was reached; otherwise it sets
*timeout to FALSE. This is useful to find out if the peer
closed the connection.
Warning: This is a blocking call and should be avoided in event
driven applications.
See also bytesAvailable().
Q_ULONG QSocket::waitForMore ( int msecs ) const
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Q_LONG QSocket::writeBlock ( const char * data, Q_ULONG len ) [virtual]
Writes len bytes to the socket from data and returns the
number of bytes written. Returns -1 if an error occurred.
Example: network/networkprotocol/nntp.cpp.
Reimplemented from QIODevice.
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