QSGVertexColorMaterial ClassThe QSGVertexColorMaterial class provides a convenient way of rendering per-vertex colored geometry in the scene graph. More... #include <QSGVertexColorMaterial> Inherits: QSGMaterial. Public Types
Public Functions
Detailed DescriptionThe QSGVertexColorMaterial class provides a convenient way of rendering per-vertex colored geometry in the scene graph. The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency. The geometry to be rendered with vertex color must have the following layout. Attribute position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in the range 0 to 255 are valid for the color values. The QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set compatible with this material. The vertex color material respects both current opacity and current matrix when updating it's rendering state. |